Blender V4.3
usd_writer_metaball.cc
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
6
7#include "BKE_lib_id.hh"
8#include "BKE_mball.hh"
9#include "BKE_mesh.hh"
10#include "BKE_object.hh"
11
13
14#include "DNA_mesh_types.h"
15
16namespace blender::io::usd {
17
19
21{
23 return is_basis_ball(scene, context->object) && USDGenericMeshWriter::is_supported(context);
24}
25
27{
28 /* We assume that metaballs are always animated, as the current object may
29 * not be animated but another ball in the same group may be. */
30 return true;
31}
32
33Mesh *USDMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree)
34{
35 Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval);
36 if (mesh_eval != nullptr) {
37 /* Mesh_eval only exists when generative modifiers are in use. */
38 r_needsfree = false;
39 return mesh_eval;
40 }
41 r_needsfree = true;
42 return BKE_mesh_new_from_object(usd_export_context_.depsgraph, object_eval, false, false);
43}
44
46{
47 BKE_id_free(nullptr, mesh);
48}
49
50bool USDMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const
51{
52 const Object *basis_ob = BKE_mball_basis_find(scene, ob);
53 return ob == basis_ob;
54}
55
56} // namespace blender::io::usd
void BKE_id_free(Main *bmain, void *idv)
Object * BKE_mball_basis_find(Scene *scene, Object *ob)
Definition mball.cc:394
Mesh * BKE_mesh_new_from_object(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers, bool preserve_origindex)
General operations, lookup, etc. for blender objects.
Mesh * BKE_object_get_evaluated_mesh(const Object *object_eval)
Scene * DEG_get_input_scene(const Depsgraph *graph)
const USDExporterContext usd_export_context_
virtual bool is_supported(const HierarchyContext *context) const override
USDMetaballWriter(const USDExporterContext &ctx)
virtual bool check_is_animated(const HierarchyContext &context) const override
virtual Mesh * get_export_mesh(Object *object_eval, bool &r_needsfree) override
virtual bool is_supported(const HierarchyContext *context) const override
virtual void free_export_mesh(Mesh *mesh) override