24 const float *color = it.in(0);
33 const float high = settings_->
t1;
34 const float low = settings_->
t2;
36 if (luminance > high) {
39 else if (luminance < low) {
43 alpha = (luminance - low) / (high - low);
51 it.out[0] = std::min(alpha, color[3]);
BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3])
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
LuminanceMatteOperation()
a MemoryBuffer contains access to the data
void add_output_socket(DataType datatype)
NodeOperationFlags flags_
void add_input_socket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
typename BuffersIteratorBuilder< T >::Iterator BuffersIterator