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Blender V4.3
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#include <mtl_shader_generator.hh>
Public Member Functions | |
| bool | operator== (const MSLVertexInputAttribute &right) const |
Public Attributes | |
| int | layout_location |
| shader::Type | type |
| std::string | name |
Definition at line 329 of file mtl_shader_generator.hh.
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inline |
Definition at line 336 of file mtl_shader_generator.hh.
References layout_location.
| int blender::gpu::MSLVertexInputAttribute::layout_location |
Definition at line 332 of file mtl_shader_generator.hh.
Referenced by operator==(), and blender::gpu::MSLGeneratorInterface::prepare_from_createinfo().
| std::string blender::gpu::MSLVertexInputAttribute::name |
Definition at line 334 of file mtl_shader_generator.hh.
Referenced by blender::gpu::MSLGeneratorInterface::prepare_from_createinfo().
| shader::Type blender::gpu::MSLVertexInputAttribute::type |
Definition at line 333 of file mtl_shader_generator.hh.
Referenced by blender::gpu::MSLGeneratorInterface::prepare_from_createinfo().