Blender V4.3
blender::gpu::MSLVertexInputAttribute Struct Reference

#include <mtl_shader_generator.hh>

Public Member Functions

bool operator== (const MSLVertexInputAttribute &right) const
 

Public Attributes

int layout_location
 
shader::Type type
 
std::string name
 

Detailed Description

Definition at line 329 of file mtl_shader_generator.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::MSLVertexInputAttribute::operator== ( const MSLVertexInputAttribute & right) const
inline

Definition at line 336 of file mtl_shader_generator.hh.

References layout_location.

Member Data Documentation

◆ layout_location

int blender::gpu::MSLVertexInputAttribute::layout_location

◆ name

std::string blender::gpu::MSLVertexInputAttribute::name

◆ type

shader::Type blender::gpu::MSLVertexInputAttribute::type

The documentation for this struct was generated from the following file: