30 sd->closure_transparent_extinction += weight;
40 pc->sample_weight = sample_weight;
CCL_NAMESPACE_BEGIN ccl_device ccl_private ShaderClosure * closure_alloc(ccl_private ShaderData *sd, int size, ClosureType type, Spectrum weight)
ccl_device Spectrum bsdf_ray_portal_eval(ccl_private const ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)
CCL_NAMESPACE_BEGIN struct RayPortalClosure RayPortalClosure
ccl_device void bsdf_ray_portal_setup(ccl_private ShaderData *sd, const Spectrum weight, uint32_t path_flag, float3 position, float3 direction)
#define CCL_NAMESPACE_END
@ CLOSURE_BSDF_RAY_PORTAL_ID
#define CLOSURE_WEIGHT_CUTOFF
ccl_device_inline bool is_zero(const float2 a)
ccl_device_inline float average(const float2 a)
SPECTRUM_DATA_TYPE Spectrum