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Blender V4.3
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Classes | |
| struct | VoronoiOutput |
| struct | VoronoiParams |
Perlin Noise | |
Perlin, Ken. "Improving noise." Proceedings of the 29th annual conference on Computer graphics and interactive techniques. 2002. This implementation is functionally identical to the implementations in EEVEE, OSL, and SVM. So any changes should be applied in all relevant implementations. | |
| enum | { NOISE_SHD_PERLIN_MULTIFRACTAL = 0 , NOISE_SHD_PERLIN_FBM = 1 , NOISE_SHD_PERLIN_HYBRID_MULTIFRACTAL = 2 , NOISE_SHD_PERLIN_RIDGED_MULTIFRACTAL = 3 , NOISE_SHD_PERLIN_HETERO_TERRAIN = 4 } |
| float | perlin_signed (float position) |
| float | perlin_signed (float2 position) |
| float | perlin_signed (float3 position) |
| float | perlin_signed (float4 position) |
| float | perlin (float position) |
| float | perlin (float2 position) |
| float | perlin (float3 position) |
| float | perlin (float4 position) |
| template<typename T > | |
| float | perlin_fbm (T p, float detail, float roughness, float lacunarity, bool normalize) |
| template<typename T > | |
| float | perlin_fractal_distorted (T position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| float3 | perlin_float3_fractal_distorted (float position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| float3 | perlin_float3_fractal_distorted (float2 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| float3 | perlin_float3_fractal_distorted (float3 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| float3 | perlin_float3_fractal_distorted (float4 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| template<typename T > | |
| static T | mix (T v0, T v1, float x) |
| BLI_INLINE float | mix (float v0, float v1, float v2, float v3, float x, float y) |
| BLI_INLINE float | mix (float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float x, float y, float z) |
| BLI_INLINE float | mix (float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float v8, float v9, float v10, float v11, float v12, float v13, float v14, float v15, float x, float y, float z, float w) |
| BLI_INLINE float | fade (float t) |
| BLI_INLINE float | negate_if (float value, uint32_t condition) |
| BLI_INLINE float | noise_grad (uint32_t hash, float x) |
| BLI_INLINE float | noise_grad (uint32_t hash, float x, float y) |
| BLI_INLINE float | noise_grad (uint32_t hash, float x, float y, float z) |
| BLI_INLINE float | noise_grad (uint32_t hash, float x, float y, float z, float w) |
| BLI_INLINE float | floor_fraction (float x, int &i) |
| BLI_INLINE float | perlin_noise (float position) |
| BLI_INLINE float | perlin_noise (float2 position) |
| BLI_INLINE float | perlin_noise (float3 position) |
| BLI_INLINE float | perlin_noise (float4 position) |
| template float | perlin_fbm< float3 > (float3 p, const float detail, const float roughness, const float lacunarity, const bool normalize) |
| template<typename T > | |
| float | perlin_multi_fractal (T p, const float detail, const float roughness, const float lacunarity) |
| template<typename T > | |
| float | perlin_hetero_terrain (T p, const float detail, const float roughness, const float lacunarity, const float offset) |
| template<typename T > | |
| float | perlin_hybrid_multi_fractal (T p, const float detail, const float roughness, const float lacunarity, const float offset, const float gain) |
| template<typename T > | |
| float | perlin_ridged_multi_fractal (T p, const float detail, const float roughness, const float lacunarity, const float offset, const float gain) |
| template<typename T > | |
| float | perlin_select (T p, float detail, float roughness, float lacunarity, float offset, float gain, int type, bool normalize) |
| BLI_INLINE float | random_float_offset (float seed) |
| BLI_INLINE float2 | random_float2_offset (float seed) |
| BLI_INLINE float3 | random_float3_offset (float seed) |
| BLI_INLINE float4 | random_float4_offset (float seed) |
| BLI_INLINE float | perlin_distortion (float position, float strength) |
| BLI_INLINE float2 | perlin_distortion (float2 position, float strength) |
| BLI_INLINE float3 | perlin_distortion (float3 position, float strength) |
| BLI_INLINE float4 | perlin_distortion (float4 position, float strength) |
| template float | perlin_fractal_distorted< float > (float position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| template float | perlin_fractal_distorted< float2 > (float2 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| template float | perlin_fractal_distorted< float3 > (float3 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
| template float | perlin_fractal_distorted< float4 > (float4 position, float detail, float roughness, float lacunarity, float offset, float gain, float distortion, int type, bool normalize) |
Gabor Noise | |
Implements Gabor noise based on the paper: Lagae, Ares, et al. "Procedural noise using sparse Gabor convolution." ACM Transactions on Graphics (TOG) 28.3 (2009): 1-10. But with the improvements from the paper: Tavernier, Vincent, et al. "Making gabor noise fast and normalized." Eurographics 2019-40th Annual Conference of the European Association for Computer Graphics. 2019. And compute the Phase and Intensity of the Gabor based on the paper: Tricard, Thibault, et al. "Procedural phasor noise." ACM Transactions on Graphics (TOG) 38.4 (2019): 1-13. | |
| static constexpr int | gabor_impulses_count = 8 |
| void | gabor (const float2 coordinates, const float scale, const float frequency, const float anisotropy, const float orientation, float *r_value, float *r_phase, float *r_intensity) |
| void | gabor (const float3 coordinates, const float scale, const float frequency, const float anisotropy, const float3 orientation, float *r_value, float *r_phase, float *r_intensity) |
| static float2 | compute_2d_gabor_kernel (const float2 position, const float frequency, const float orientation) |
| static float | compute_2d_gabor_standard_deviation () |
| static float2 | compute_2d_gabor_noise_cell (const float2 cell, const float2 position, const float frequency, const float isotropy, const float base_orientation) |
| static float2 | compute_2d_gabor_noise (const float2 coordinates, const float frequency, const float isotropy, const float base_orientation) |
| static float2 | compute_3d_gabor_kernel (const float3 position, const float frequency, const float3 orientation) |
| static float | compute_3d_gabor_standard_deviation () |
| static float3 | compute_3d_orientation (const float3 orientation, const float isotropy, const float4 seed) |
| static float2 | compute_3d_gabor_noise_cell (const float3 cell, const float3 position, const float frequency, const float isotropy, const float3 base_orientation) |
| static float2 | compute_3d_gabor_noise (const float3 coordinates, const float frequency, const float isotropy, const float3 base_orientation) |
| anonymous enum |
| anonymous enum |
| anonymous enum |
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static |
Definition at line 2113 of file noise.cc.
References blender::math::cos(), cos(), blender::math::dot(), blender::math::exp(), blender::math::length_squared(), blender::math::numbers::pi, and blender::math::sin().
Referenced by compute_2d_gabor_noise_cell().
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Definition at line 2210 of file noise.cc.
References compute_2d_gabor_noise_cell(), blender::math::floor(), and sum().
Referenced by gabor().
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Definition at line 2168 of file noise.cc.
References compute_2d_gabor_kernel(), gabor_impulses_count, hash_float_to_float(), hash_float_to_float2(), blender::math::length_squared(), and blender::math::numbers::pi.
Referenced by compute_2d_gabor_noise().
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Definition at line 2155 of file noise.cc.
References gabor_impulses_count, and blender::math::sqrt().
Referenced by gabor().
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Definition at line 2236 of file noise.cc.
References blender::math::cos(), blender::math::dot(), blender::math::exp(), blender::math::length_squared(), blender::math::numbers::pi, and blender::math::sin().
Referenced by compute_3d_gabor_noise_cell().
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Definition at line 2329 of file noise.cc.
References compute_3d_gabor_noise_cell(), blender::math::floor(), and sum().
Referenced by gabor().
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Definition at line 2293 of file noise.cc.
References compute_3d_gabor_kernel(), compute_3d_orientation(), gabor_impulses_count, hash_float_to_float(), hash_float_to_float3(), and blender::math::length_squared().
Referenced by compute_3d_gabor_noise().
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Definition at line 2255 of file noise.cc.
References gabor_impulses_count, blender::math::sqrt(), and blender::math::numbers::sqrt2.
Referenced by gabor().
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Definition at line 2265 of file noise.cc.
References blender::math::acos(), blender::math::cos(), hash_float_to_float2(), blender::math::length(), blender::math::numbers::pi, seed, blender::math::sign(), and blender::math::sin().
Referenced by compute_3d_gabor_noise_cell().
| BLI_INLINE float blender::noise::fade | ( | float | t | ) |
Definition at line 359 of file noise.cc.
Referenced by perlin_noise(), perlin_noise(), perlin_noise(), and perlin_noise().
| BLI_INLINE uint32_t blender::noise::float_as_uint | ( | float | f | ) |
Definition at line 124 of file noise.cc.
Referenced by hash_float(), hash_float(), hash_float(), and hash_float().
| BLI_INLINE float blender::noise::floor_fraction | ( | float | x, |
| int & | i ) |
Definition at line 402 of file noise.cc.
References blender::math::floor(), and int.
Referenced by perlin_noise(), perlin_noise(), perlin_noise(), and perlin_noise().
| float blender::noise::fractal_voronoi_distance_to_edge | ( | const VoronoiParams & | params, |
| const T | coord ) |
Definition at line 1994 of file noise.cc.
References ceilf, distance(), floorf, blender::math::min(), mix, params, and voronoi_distance_to_edge().
| template float blender::noise::fractal_voronoi_distance_to_edge< float > | ( | const VoronoiParams & | params, |
| const float | coord ) |
| template float blender::noise::fractal_voronoi_distance_to_edge< float2 > | ( | const VoronoiParams & | params, |
| const float2 | coord ) |
| template float blender::noise::fractal_voronoi_distance_to_edge< float3 > | ( | const VoronoiParams & | params, |
| const float3 | coord ) |
| template float blender::noise::fractal_voronoi_distance_to_edge< float4 > | ( | const VoronoiParams & | params, |
| const float4 | coord ) |
| VoronoiOutput blender::noise::fractal_voronoi_x_fx | ( | const VoronoiParams & | params, |
| const T | coord, | ||
| const bool | calc_color ) |
Definition at line 1935 of file noise.cc.
References ceilf, blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, floorf, mix, NOISE_SHD_VORONOI_F2, NOISE_SHD_VORONOI_SMOOTH_F1, output, params, blender::noise::VoronoiOutput::position, voronoi_f1(), voronoi_f2(), and voronoi_smooth_f1().
| template VoronoiOutput blender::noise::fractal_voronoi_x_fx< float > | ( | const VoronoiParams & | params, |
| const float | coord, | ||
| const bool | calc_color ) |
| template VoronoiOutput blender::noise::fractal_voronoi_x_fx< float2 > | ( | const VoronoiParams & | params, |
| const float2 | coord, | ||
| const bool | calc_color ) |
| template VoronoiOutput blender::noise::fractal_voronoi_x_fx< float3 > | ( | const VoronoiParams & | params, |
| const float3 | coord, | ||
| const bool | calc_color ) |
| template VoronoiOutput blender::noise::fractal_voronoi_x_fx< float4 > | ( | const VoronoiParams & | params, |
| const float4 | coord, | ||
| const bool | calc_color ) |
| void blender::noise::gabor | ( | const float2 | coordinates, |
| const float | scale, | ||
| const float | frequency, | ||
| const float | anisotropy, | ||
| const float | orientation, | ||
| float * | r_value, | ||
| float * | r_phase, | ||
| float * | r_intensity ) |
Definition at line 2353 of file noise.cc.
References blender::math::atan2(), blender::math::clamp(), compute_2d_gabor_noise(), compute_2d_gabor_standard_deviation(), blender::math::length(), blender::math::max(), and blender::math::numbers::pi.
Referenced by blender::nodes::node_shader_tex_gabor_cc::GaborNoiseFunction::call().
| void blender::noise::gabor | ( | const float3 | coordinates, |
| const float | scale, | ||
| const float | frequency, | ||
| const float | anisotropy, | ||
| const float3 | orientation, | ||
| float * | r_value, | ||
| float * | r_phase, | ||
| float * | r_intensity ) |
Definition at line 2392 of file noise.cc.
References blender::math::atan2(), blender::math::clamp(), compute_3d_gabor_noise(), compute_3d_gabor_standard_deviation(), blender::math::length(), blender::math::max(), blender::math::normalize(), and blender::math::numbers::pi.
Definition at line 72 of file noise.cc.
References b, and hash_bit_final().
Referenced by blender::nodes::node_geo_duplicate_elements_cc::copy_hashed_ids(), blender::nodes::node_fn_hash_value_cc::get_multi_function(), and blender::nodes::node_geo_distribute_points_on_faces_cc::sample_mesh_surface().
Definition at line 83 of file noise.cc.
References b, and hash_bit_final().
Definition at line 95 of file noise.cc.
References b, and hash_bit_final().
Definition at line 108 of file noise.cc.
References b, hash_bit_final(), and hash_bit_mix().
| BLI_INLINE void blender::noise::hash_bit_final | ( | uint32_t & | a, |
| uint32_t & | b, | ||
| uint32_t & | c ) |
| BLI_INLINE void blender::noise::hash_bit_mix | ( | uint32_t & | a, |
| uint32_t & | b, | ||
| uint32_t & | c ) |
| BLI_INLINE uint32_t blender::noise::hash_bit_rotate | ( | uint32_t | x, |
| uint32_t | k ) |
Definition at line 27 of file noise.cc.
Referenced by hash_bit_final(), and hash_bit_mix().
Definition at line 154 of file noise.cc.
References hash, and hash_float().
Definition at line 134 of file noise.cc.
References float_as_uint(), and hash.
Referenced by blender::nodes::node_fn_hash_value_cc::get_multi_function(), hash_float(), hash_float_to_float(), hash_float_to_float(), hash_float_to_float(), and hash_float_to_float().
Definition at line 139 of file noise.cc.
References float_as_uint(), and hash.
Definition at line 144 of file noise.cc.
References float_as_uint(), and hash.
Definition at line 149 of file noise.cc.
References float_as_uint(), and hash.
Definition at line 188 of file noise.cc.
References hash_float(), and uint_to_float_01().
Referenced by blender::nodes::node_shader_tex_white_noise_cc::WhiteNoiseFunction::call(), compute_2d_gabor_noise_cell(), compute_3d_gabor_noise_cell(), hash_float_to_float2(), hash_float_to_float2(), hash_float_to_float2(), hash_float_to_float3(), hash_float_to_float3(), hash_float_to_float3(), hash_float_to_float3(), hash_float_to_float4(), random_float2_offset(), random_float3_offset(), random_float4_offset(), random_float_offset(), blender::nodes::node_geo_distribute_points_on_faces_cc::update_elimination_mask_based_on_density_factors(), voronoi_distance_to_edge(), voronoi_f1(), voronoi_f2(), voronoi_n_sphere_radius(), and voronoi_smooth_f1().
Definition at line 193 of file noise.cc.
References hash_float(), and uint_to_float_01().
Definition at line 198 of file noise.cc.
References hash_float(), and uint_to_float_01().
Definition at line 203 of file noise.cc.
References hash_float(), and uint_to_float_01().
Definition at line 208 of file noise.cc.
References hash_float_to_float().
Referenced by compute_2d_gabor_noise_cell(), compute_3d_orientation(), voronoi_distance_to_edge(), voronoi_f1(), voronoi_f2(), voronoi_n_sphere_radius(), and voronoi_smooth_f1().
Definition at line 213 of file noise.cc.
References hash_float_to_float().
Definition at line 219 of file noise.cc.
References hash_float_to_float().
Definition at line 225 of file noise.cc.
References hash_float_to_float().
Referenced by blender::nodes::node_shader_tex_white_noise_cc::WhiteNoiseFunction::call(), compute_3d_gabor_noise_cell(), voronoi_distance_to_edge(), voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_n_sphere_radius(), voronoi_smooth_f1(), voronoi_smooth_f1(), voronoi_smooth_f1(), and voronoi_smooth_f1().
Definition at line 232 of file noise.cc.
References hash_float_to_float().
Definition at line 239 of file noise.cc.
References hash_float_to_float().
Definition at line 246 of file noise.cc.
References hash_float_to_float().
Definition at line 253 of file noise.cc.
References hash_float_to_float().
Referenced by voronoi_distance_to_edge(), voronoi_f1(), voronoi_f2(), voronoi_n_sphere_radius(), and voronoi_smooth_f1().
Definition at line 166 of file noise.cc.
References hash, and uint_to_float_01().
Referenced by blender::nodes::node_fn_random_value_cc::node_build_multi_function().
Definition at line 171 of file noise.cc.
References hash, and uint_to_float_01().
Definition at line 176 of file noise.cc.
References hash, and uint_to_float_01().
Definition at line 181 of file noise.cc.
References hash, and uint_to_float_01().
| BLI_INLINE float blender::noise::negate_if | ( | float | value, |
| uint32_t | condition ) |
Definition at line 364 of file noise.cc.
Referenced by noise_grad(), noise_grad(), noise_grad(), and noise_grad().
| BLI_INLINE float blender::noise::noise_grad | ( | uint32_t | hash, |
| float | x ) |
Definition at line 369 of file noise.cc.
References hash, negate_if(), and x.
Referenced by perlin_noise(), perlin_noise(), perlin_noise(), and perlin_noise().
| BLI_INLINE float blender::noise::noise_grad | ( | uint32_t | hash, |
| float | x, | ||
| float | y ) |
Definition at line 562 of file noise.cc.
References perlin_signed().
Definition at line 567 of file noise.cc.
References perlin_signed().
Definition at line 572 of file noise.cc.
References perlin_signed().
Definition at line 577 of file noise.cc.
References perlin_signed().
| BLI_INLINE float blender::noise::perlin_distortion | ( | float | position, |
| float | strength ) |
Definition at line 803 of file noise.cc.
References perlin_signed(), and random_float_offset().
Referenced by perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), and perlin_fractal_distorted().
| BLI_INLINE float2 blender::noise::perlin_distortion | ( | float2 | position, |
| float | strength ) |
Definition at line 808 of file noise.cc.
References perlin_signed(), and random_float2_offset().
| BLI_INLINE float3 blender::noise::perlin_distortion | ( | float3 | position, |
| float | strength ) |
Definition at line 814 of file noise.cc.
References perlin_signed(), and random_float3_offset().
| BLI_INLINE float4 blender::noise::perlin_distortion | ( | float4 | position, |
| float | strength ) |
Definition at line 821 of file noise.cc.
References perlin_signed(), and random_float4_offset().
| float blender::noise::perlin_fbm | ( | T | p, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| bool | normalize ) |
Definition at line 586 of file noise.cc.
References int, mix, normalize(), perlin_signed(), and sum().
Referenced by perlin_select().
| float3 blender::noise::perlin_float3_fractal_distorted | ( | float | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 886 of file noise.cc.
References normalize(), perlin_distortion(), perlin_select(), and random_float_offset().
Referenced by blender::nodes::node_shader_tex_noise_cc::NoiseFunction::call().
| float3 blender::noise::perlin_float3_fractal_distorted | ( | float2 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 917 of file noise.cc.
References normalize(), perlin_distortion(), perlin_select(), and random_float2_offset().
| float3 blender::noise::perlin_float3_fractal_distorted | ( | float3 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 948 of file noise.cc.
References normalize(), perlin_distortion(), perlin_select(), and random_float3_offset().
| float3 blender::noise::perlin_float3_fractal_distorted | ( | float4 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 979 of file noise.cc.
References normalize(), perlin_distortion(), perlin_select(), and random_float4_offset().
| float blender::noise::perlin_fractal_distorted | ( | T | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 832 of file noise.cc.
References normalize(), perlin_distortion(), and perlin_select().
Referenced by blender::nodes::node_shader_tex_noise_cc::NoiseFunction::call().
| template float blender::noise::perlin_fractal_distorted< float > | ( | float | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
| template float blender::noise::perlin_fractal_distorted< float2 > | ( | float2 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
| template float blender::noise::perlin_fractal_distorted< float3 > | ( | float3 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
| template float blender::noise::perlin_fractal_distorted< float4 > | ( | float4 | position, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| float | distortion, | ||
| int | type, | ||
| bool | normalize ) |
| float blender::noise::perlin_hetero_terrain | ( | T | p, |
| const float | detail, | ||
| const float | roughness, | ||
| const float | lacunarity, | ||
| const float | offset ) |
Definition at line 639 of file noise.cc.
References floorf, int, and perlin_signed().
Referenced by perlin_select().
| float blender::noise::perlin_hybrid_multi_fractal | ( | T | p, |
| const float | detail, | ||
| const float | roughness, | ||
| const float | lacunarity, | ||
| const float | offset, | ||
| const float | gain ) |
Definition at line 665 of file noise.cc.
References floorf, and perlin_signed().
Referenced by perlin_select().
| float blender::noise::perlin_multi_fractal | ( | T | p, |
| const float | detail, | ||
| const float | roughness, | ||
| const float | lacunarity ) |
Definition at line 619 of file noise.cc.
References floorf, int, and perlin_signed().
Referenced by perlin_select().
| BLI_INLINE float blender::noise::perlin_noise | ( | float | position | ) |
Definition at line 409 of file noise.cc.
References fade(), floor_fraction(), hash, mix, noise_grad(), and X.
Referenced by perlin_signed(), perlin_signed(), perlin_signed(), and perlin_signed().
| BLI_INLINE float blender::noise::perlin_noise | ( | float2 | position | ) |
Definition at line 422 of file noise.cc.
References fade(), floor_fraction(), hash, mix, noise_grad(), v, X, and Y.
| BLI_INLINE float blender::noise::perlin_noise | ( | float3 | position | ) |
| BLI_INLINE float blender::noise::perlin_noise | ( | float4 | position | ) |
| float blender::noise::perlin_ridged_multi_fractal | ( | T | p, |
| const float | detail, | ||
| const float | roughness, | ||
| const float | lacunarity, | ||
| const float | offset, | ||
| const float | gain ) |
Definition at line 701 of file noise.cc.
References int, and perlin_signed().
Referenced by perlin_select().
| float blender::noise::perlin_select | ( | T | p, |
| float | detail, | ||
| float | roughness, | ||
| float | lacunarity, | ||
| float | offset, | ||
| float | gain, | ||
| int | type, | ||
| bool | normalize ) |
Definition at line 737 of file noise.cc.
References NOISE_SHD_PERLIN_FBM, NOISE_SHD_PERLIN_HETERO_TERRAIN, NOISE_SHD_PERLIN_HYBRID_MULTIFRACTAL, NOISE_SHD_PERLIN_MULTIFRACTAL, NOISE_SHD_PERLIN_RIDGED_MULTIFRACTAL, normalize(), perlin_fbm(), perlin_hetero_terrain(), perlin_hybrid_multi_fractal(), perlin_multi_fractal(), and perlin_ridged_multi_fractal().
Referenced by perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), perlin_float3_fractal_distorted(), and perlin_fractal_distorted().
Definition at line 511 of file noise.cc.
References blender::math::abs(), float, blender::math::mod(), and perlin_noise().
Referenced by perlin(), perlin(), perlin(), perlin(), perlin_distortion(), perlin_distortion(), perlin_distortion(), perlin_distortion(), perlin_fbm(), perlin_hetero_terrain(), perlin_hybrid_multi_fractal(), perlin_multi_fractal(), and perlin_ridged_multi_fractal().
Definition at line 521 of file noise.cc.
References blender::math::abs(), blender::math::mod(), and perlin_noise().
Definition at line 533 of file noise.cc.
References blender::math::abs(), blender::math::mod(), and perlin_noise().
Definition at line 546 of file noise.cc.
References blender::math::abs(), blender::math::mod(), and perlin_noise().
| BLI_INLINE float2 blender::noise::random_float2_offset | ( | float | seed | ) |
Definition at line 780 of file noise.cc.
References hash_float_to_float(), and seed.
Referenced by perlin_distortion(), and perlin_float3_fractal_distorted().
| BLI_INLINE float3 blender::noise::random_float3_offset | ( | float | seed | ) |
Definition at line 786 of file noise.cc.
References hash_float_to_float(), and seed.
Referenced by perlin_distortion(), and perlin_float3_fractal_distorted().
| BLI_INLINE float4 blender::noise::random_float4_offset | ( | float | seed | ) |
Definition at line 793 of file noise.cc.
References hash_float_to_float(), and seed.
Referenced by perlin_distortion(), and perlin_float3_fractal_distorted().
| BLI_INLINE float blender::noise::random_float_offset | ( | float | seed | ) |
Definition at line 775 of file noise.cc.
References hash_float_to_float(), and seed.
Referenced by perlin_distortion(), and perlin_float3_fractal_distorted().
| BLI_INLINE float blender::noise::uint_to_float_01 | ( | uint32_t | k | ) |
Definition at line 161 of file noise.cc.
References float.
Referenced by hash_float_to_float(), hash_float_to_float(), hash_float_to_float(), hash_float_to_float(), hash_to_float(), hash_to_float(), hash_to_float(), and hash_to_float().
Definition at line 1051 of file noise.cc.
References b.
Referenced by blender::nodes::node_shader_tex_voronoi_cc::VoronoiMetricFunction::call(), voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_smooth_f1(), voronoi_smooth_f1(), voronoi_smooth_f1(), and voronoi_smooth_f1().
| float blender::noise::voronoi_distance | ( | const float2 | a, |
| const float2 | b, | ||
| const VoronoiParams & | params ) |
Definition at line 1056 of file noise.cc.
References b, BLI_assert_unreachable, blender::math::distance(), NOISE_SHD_VORONOI_CHEBYCHEV, NOISE_SHD_VORONOI_EUCLIDEAN, NOISE_SHD_VORONOI_MANHATTAN, NOISE_SHD_VORONOI_MINKOWSKI, and params.
| float blender::noise::voronoi_distance | ( | const float3 | a, |
| const float3 | b, | ||
| const VoronoiParams & | params ) |
Definition at line 1076 of file noise.cc.
References b, BLI_assert_unreachable, blender::math::distance(), NOISE_SHD_VORONOI_CHEBYCHEV, NOISE_SHD_VORONOI_EUCLIDEAN, NOISE_SHD_VORONOI_MANHATTAN, NOISE_SHD_VORONOI_MINKOWSKI, and params.
| float blender::noise::voronoi_distance | ( | const float4 | a, |
| const float4 | b, | ||
| const VoronoiParams & | params ) |
Definition at line 1097 of file noise.cc.
References b, BLI_assert_unreachable, blender::math::distance(), NOISE_SHD_VORONOI_CHEBYCHEV, NOISE_SHD_VORONOI_EUCLIDEAN, NOISE_SHD_VORONOI_MANHATTAN, NOISE_SHD_VORONOI_MINKOWSKI, and params.
| float blender::noise::voronoi_distance_to_edge | ( | const VoronoiParams & | params, |
| const float | coord ) |
Definition at line 1231 of file noise.cc.
References fabsf, floorf, hash_float_to_float(), blender::math::min(), and params.
Referenced by fractal_voronoi_distance_to_edge().
| float blender::noise::voronoi_distance_to_edge | ( | const VoronoiParams & | params, |
| const float2 | coord ) |
Definition at line 1401 of file noise.cc.
References blender::math::dot(), blender::math::floor(), FLT_MAX, hash_float_to_float2(), blender::math::min(), blender::math::normalize(), and params.
| float blender::noise::voronoi_distance_to_edge | ( | const VoronoiParams & | params, |
| const float3 | coord ) |
Definition at line 1607 of file noise.cc.
References blender::math::dot(), blender::math::floor(), FLT_MAX, hash_float_to_float3(), blender::math::min(), blender::math::normalize(), and params.
| float blender::noise::voronoi_distance_to_edge | ( | const VoronoiParams & | params, |
| const float4 | coord ) |
Definition at line 1829 of file noise.cc.
References blender::math::dot(), blender::math::floor(), FLT_MAX, hash_float_to_float4(), blender::math::min(), blender::math::normalize(), and params.
| VoronoiOutput blender::noise::voronoi_f1 | ( | const VoronoiParams & | params, |
| const float | coord ) |
Definition at line 1128 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, floorf, FLT_MAX, hash_float_to_float(), hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
Referenced by fractal_voronoi_x_fx().
| VoronoiOutput blender::noise::voronoi_f1 | ( | const VoronoiParams & | params, |
| const float2 | coord ) |
Definition at line 1291 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float2(), hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_f1 | ( | const VoronoiParams & | params, |
| const float3 | coord ) |
Definition at line 1491 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_f1 | ( | const VoronoiParams & | params, |
| const float4 | coord ) |
Definition at line 1707 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float3(), hash_float_to_float4(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_f2 | ( | const VoronoiParams & | params, |
| const float | coord ) |
Definition at line 1193 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, floorf, FLT_MAX, hash_float_to_float(), hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
Referenced by fractal_voronoi_x_fx().
| VoronoiOutput blender::noise::voronoi_f2 | ( | const VoronoiParams & | params, |
| const float2 | coord ) |
Definition at line 1361 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float2(), hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_f2 | ( | const VoronoiParams & | params, |
| const float3 | coord ) |
Definition at line 1565 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float3(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_f2 | ( | const VoronoiParams & | params, |
| const float4 | coord ) |
Definition at line 1785 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), FLT_MAX, hash_float_to_float3(), hash_float_to_float4(), params, blender::noise::VoronoiOutput::position, voronoi_distance(), and voronoi_position().
| float blender::noise::voronoi_n_sphere_radius | ( | const VoronoiParams & | params, |
| const float | coord ) |
Definition at line 1245 of file noise.cc.
References fabsf, floorf, FLT_MAX, hash_float_to_float(), and params.
Referenced by blender::nodes::node_shader_tex_voronoi_cc::VoronoiNSphereFunction::call().
| float blender::noise::voronoi_n_sphere_radius | ( | const VoronoiParams & | params, |
| const float2 | coord ) |
Definition at line 1441 of file noise.cc.
References blender::math::distance(), blender::math::floor(), FLT_MAX, hash_float_to_float2(), and params.
| float blender::noise::voronoi_n_sphere_radius | ( | const VoronoiParams & | params, |
| const float3 | coord ) |
Definition at line 1653 of file noise.cc.
References blender::math::distance(), blender::math::floor(), FLT_MAX, hash_float_to_float3(), and params.
| float blender::noise::voronoi_n_sphere_radius | ( | const VoronoiParams & | params, |
| const float4 | coord ) |
Definition at line 1879 of file noise.cc.
References blender::math::distance(), blender::math::floor(), FLT_MAX, hash_float_to_float4(), and params.
Definition at line 1123 of file noise.cc.
Referenced by voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f1(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_f2(), voronoi_smooth_f1(), voronoi_smooth_f1(), voronoi_smooth_f1(), and voronoi_smooth_f1().
| VoronoiOutput blender::noise::voronoi_smooth_f1 | ( | const VoronoiParams & | params, |
| const float | coord, | ||
| const bool | calc_color ) |
Definition at line 1155 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, floorf, hash_float_to_float(), hash_float_to_float3(), mix, params, blender::noise::VoronoiOutput::position, smoothstep(), voronoi_distance(), and voronoi_position().
Referenced by fractal_voronoi_x_fx().
| VoronoiOutput blender::noise::voronoi_smooth_f1 | ( | const VoronoiParams & | params, |
| const float2 | coord, | ||
| const bool | calc_color ) |
Definition at line 1320 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), hash_float_to_float2(), hash_float_to_float3(), mix, params, blender::noise::VoronoiOutput::position, smoothstep(), voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_smooth_f1 | ( | const VoronoiParams & | params, |
| const float3 | coord, | ||
| const bool | calc_color ) |
Definition at line 1522 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), hash_float_to_float3(), mix, params, blender::noise::VoronoiOutput::position, smoothstep(), voronoi_distance(), and voronoi_position().
| VoronoiOutput blender::noise::voronoi_smooth_f1 | ( | const VoronoiParams & | params, |
| const float4 | coord, | ||
| const bool | calc_color ) |
Definition at line 1740 of file noise.cc.
References blender::noise::VoronoiOutput::color, blender::noise::VoronoiOutput::distance, blender::math::floor(), hash_float_to_float3(), hash_float_to_float4(), mix, params, blender::noise::VoronoiOutput::position, smoothstep(), voronoi_distance(), and voronoi_position().
|
staticconstexpr |
Definition at line 2086 of file noise.cc.
Referenced by compute_2d_gabor_noise_cell(), compute_2d_gabor_standard_deviation(), compute_3d_gabor_noise_cell(), and compute_3d_gabor_standard_deviation().