|
| void | blender::draw::DRW_create_subdivision (Object &ob, Mesh &mesh, MeshBatchCache &batch_cache, MeshBufferCache &mbc, const bool is_editmode, const bool is_paint_mode, const bool edit_mode_active, const float4x4 &object_to_world, const bool do_final, const bool do_uvedit, const bool do_cage, const ToolSettings *ts, const bool use_hide) |
| |
| void | blender::draw::DRW_subdivide_loose_geom (DRWSubdivCache &subdiv_cache, const MeshBufferCache &cache) |
| |
| void | blender::draw::DRW_subdiv_cache_free (bke::subdiv::Subdiv *subdiv) |
| |
| void | blender::draw::draw_subdiv_build_sculpt_data_buffer (const DRWSubdivCache &cache, gpu::VertBuf *mask_vbo, gpu::VertBuf *face_set_vbo, gpu::VertBuf *sculpt_data) |
| |
| void | blender::draw::draw_subdiv_accumulate_normals (const DRWSubdivCache &cache, gpu::VertBuf *pos_nor, gpu::VertBuf *face_adjacency_offsets, gpu::VertBuf *face_adjacency_lists, gpu::VertBuf *vertex_loop_map, gpu::VertBuf *vert_normals) |
| |
| void | blender::draw::draw_subdiv_finalize_normals (const DRWSubdivCache &cache, gpu::VertBuf *vert_normals, gpu::VertBuf *subdiv_loop_subdiv_vert_index, gpu::VertBuf *pos_nor) |
| |
| void | blender::draw::draw_subdiv_finalize_custom_normals (const DRWSubdivCache &cache, gpu::VertBuf *src_custom_normals, gpu::VertBuf *pos_nor) |
| |
| void | blender::draw::draw_subdiv_extract_pos_nor (const DRWSubdivCache &cache, gpu::VertBuf *flags_buffer, gpu::VertBuf *pos_nor, gpu::VertBuf *orco) |
| |
| void | blender::draw::draw_subdiv_interp_custom_data (const DRWSubdivCache &cache, gpu::VertBuf &src_data, gpu::VertBuf &dst_data, int comp_type, int dimensions, int dst_offset) |
| |
| void | blender::draw::draw_subdiv_extract_uvs (const DRWSubdivCache &cache, gpu::VertBuf *uvs, const int face_varying_channel, const int dst_offset) |
| |
| void | blender::draw::draw_subdiv_build_edge_fac_buffer (const DRWSubdivCache &cache, gpu::VertBuf *pos_nor, gpu::VertBuf *edge_draw_flag, gpu::VertBuf *poly_other_map, gpu::VertBuf *edge_fac) |
| |
| void | blender::draw::draw_subdiv_build_tris_buffer (const DRWSubdivCache &cache, gpu::IndexBuf *subdiv_tris, const int material_count) |
| |
| void | blender::draw::draw_subdiv_build_lines_buffer (const DRWSubdivCache &cache, gpu::IndexBuf *lines_indices) |
| |
| void | blender::draw::draw_subdiv_build_lines_loose_buffer (const DRWSubdivCache &cache, gpu::IndexBuf *lines_indices, gpu::VertBuf *lines_flags, uint edge_loose_offset, uint num_loose_edges) |
| |
| void | blender::draw::draw_subdiv_build_fdots_buffers (const DRWSubdivCache &cache, gpu::VertBuf *fdots_pos, gpu::VertBuf *fdots_nor, gpu::IndexBuf *fdots_indices) |
| |
| void | blender::draw::draw_subdiv_build_lnor_buffer (const DRWSubdivCache &cache, gpu::VertBuf *pos_nor, gpu::VertBuf *lnor) |
| |
| void | blender::draw::draw_subdiv_build_edituv_stretch_area_buffer (const DRWSubdivCache &cache, gpu::VertBuf *coarse_data, gpu::VertBuf *subdiv_data) |
| |
| void | blender::draw::draw_subdiv_build_edituv_stretch_angle_buffer (const DRWSubdivCache &cache, gpu::VertBuf *pos_nor, gpu::VertBuf *uvs, int uvs_offset, gpu::VertBuf *stretch_angles) |
| |
| int | blender::draw::subdiv_edges_per_coarse_edge (const DRWSubdivCache &cache) |
| |
| int | blender::draw::subdiv_verts_per_coarse_edge (const DRWSubdivCache &cache) |
| |
| int | blender::draw::subdiv_loose_edges_num (const MeshRenderData &mr, const DRWSubdivCache &cache) |
| |
| int | blender::draw::subdiv_full_vbo_size (const MeshRenderData &mr, const DRWSubdivCache &cache) |
| |
|
This holds the various buffers used to evaluate and render subdivision through OpenGL.
|
| void | blender::draw::draw_subdiv_cache_free (DRWSubdivCache &cache) |
| |
|
| void | blender::draw::draw_subdiv_init_origindex_buffer (gpu::VertBuf &buffer, int32_t *vert_origindex, uint num_loops, uint loose_len) |
| |
| gpu::VertBuf * | blender::draw::draw_subdiv_build_origindex_buffer (int *vert_origindex, uint num_loops) |
| |
|
Used for data transfer from OpenSubdiv, and for data processing on our side.
|
| const GPUVertFormat & | blender::draw::draw_subdiv_get_pos_nor_format () |
| |