Blender V4.3
btGhostObject.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btGhostObject.h"
17#include "btCollisionWorld.h"
20
21btGhostObject::btGhostObject()
22{
24}
25
26btGhostObject::~btGhostObject()
27{
29 btAssert(!m_overlappingObjects.size());
30}
31
32void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
33{
34 btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
35 btAssert(otherObject);
37 int index = m_overlappingObjects.findLinearSearch(otherObject);
38 if (index == m_overlappingObjects.size())
39 {
40 //not found
41 m_overlappingObjects.push_back(otherObject);
42 }
43}
44
45void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy)
46{
47 btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
48 btAssert(otherObject);
49 int index = m_overlappingObjects.findLinearSearch(otherObject);
50 if (index < m_overlappingObjects.size())
51 {
52 m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
53 m_overlappingObjects.pop_back();
54 }
55}
56
61
63{
64 m_hashPairCache->~btHashedOverlappingPairCache();
65 btAlignedFree(m_hashPairCache);
66}
67
68void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
69{
70 btBroadphaseProxy* actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
71 btAssert(actualThisProxy);
72
73 btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
74 btAssert(otherObject);
75 int index = m_overlappingObjects.findLinearSearch(otherObject);
76 if (index == m_overlappingObjects.size())
77 {
78 m_overlappingObjects.push_back(otherObject);
79 m_hashPairCache->addOverlappingPair(actualThisProxy, otherProxy);
80 }
81}
82
83void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy1)
84{
85 btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
86 btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
87 btAssert(actualThisProxy);
88
89 btAssert(otherObject);
90 int index = m_overlappingObjects.findLinearSearch(otherObject);
91 if (index < m_overlappingObjects.size())
92 {
93 m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
94 m_overlappingObjects.pop_back();
95 m_hashPairCache->removeOverlappingPair(actualThisProxy, otherProxy, dispatcher);
96 }
97}
98
99void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
100{
101 btTransform convexFromTrans, convexToTrans;
102 convexFromTrans = convexFromWorld;
103 convexToTrans = convexToWorld;
104 btVector3 castShapeAabbMin, castShapeAabbMax;
105 /* Compute AABB that encompasses angular movement */
106 {
107 btVector3 linVel, angVel;
108 btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0, linVel, angVel);
110 R.setIdentity();
111 R.setRotation(convexFromTrans.getRotation());
112 castShape->calculateTemporalAabb(R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
113 }
114
116 // do a ray-shape query using convexCaster (CCD)
117 int i;
118 for (i = 0; i < m_overlappingObjects.size(); i++)
119 {
120 btCollisionObject* collisionObject = m_overlappingObjects[i];
121 //only perform raycast if filterMask matches
122 if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
123 {
124 //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
125 btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
126 collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
127 AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
128 btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
129 btVector3 hitNormal;
130 if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
131 {
132 btCollisionWorld::objectQuerySingle(castShape, convexFromTrans, convexToTrans,
133 collisionObject,
134 collisionObject->getCollisionShape(),
135 collisionObject->getWorldTransform(),
136 resultCallback,
137 allowedCcdPenetration);
138 }
139 }
140 }
141}
142
143void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
144{
145 btTransform rayFromTrans;
146 rayFromTrans.setIdentity();
147 rayFromTrans.setOrigin(rayFromWorld);
148 btTransform rayToTrans;
149 rayToTrans.setIdentity();
150 rayToTrans.setOrigin(rayToWorld);
151
152 int i;
153 for (i = 0; i < m_overlappingObjects.size(); i++)
154 {
155 btCollisionObject* collisionObject = m_overlappingObjects[i];
156 //only perform raycast if filterMask matches
157 if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
158 {
159 btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans,
160 collisionObject,
161 collisionObject->getCollisionShape(),
162 collisionObject->getWorldTransform(),
163 resultCallback);
164 }
165 }
166}
SIMD_FORCE_INLINE bool btRayAabb(const btVector3 &rayFrom, const btVector3 &rayTo, const btVector3 &aabbMin, const btVector3 &aabbMax, btScalar &param, btVector3 &normal)
SIMD_FORCE_INLINE void AabbExpand(btVector3 &aabbMin, btVector3 &aabbMax, const btVector3 &expansionMin, const btVector3 &expansionMax)
Definition btAabbUtil2.h:22
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
SIMD_FORCE_INLINE btBroadphaseProxy * getBroadphaseHandle()
@ CO_GHOST_OBJECT
int m_internalType
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
btHashedOverlappingPairCache()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define btAssert(x)
Definition btScalar.h:295
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
static void objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
objectQuerySingle performs a collision detection query and calls the resultCallback....
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
virtual void addOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)
this method is mainly for expert/internal use only.
virtual void removeOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)
static void calculateVelocity(const btTransform &transform0, const btTransform &transform1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
#define R
RayResultCallback is used to report new raycast results.
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
RayResultCallback is used to report new raycast results.
virtual bool needsCollision(btBroadphaseProxy *proxy0) const