Blender V4.3
blender::gpu::SpecializationStateDescriptor Struct Reference

#include <mtl_pso_descriptor_state.hh>

Public Member Functions

 SpecializationStateDescriptor ()=default
 
 SpecializationStateDescriptor (Vector< Shader::Constants::Value > source)
 
bool operator== (const SpecializationStateDescriptor &other) const
 
uint64_t hash () const
 

Public Attributes

Vector< Shader::Constants::Valuevalues
 

Detailed Description

Definition at line 178 of file mtl_pso_descriptor_state.hh.

Constructor & Destructor Documentation

◆ SpecializationStateDescriptor() [1/2]

blender::gpu::SpecializationStateDescriptor::SpecializationStateDescriptor ( )
default

◆ SpecializationStateDescriptor() [2/2]

blender::gpu::SpecializationStateDescriptor::SpecializationStateDescriptor ( Vector< Shader::Constants::Value > source)
inline

Definition at line 182 of file mtl_pso_descriptor_state.hh.

Member Function Documentation

◆ hash()

uint64_t blender::gpu::SpecializationStateDescriptor::hash ( ) const
inline

◆ operator==()

bool blender::gpu::SpecializationStateDescriptor::operator== ( const SpecializationStateDescriptor & other) const
inline

Definition at line 184 of file mtl_pso_descriptor_state.hh.

Member Data Documentation

◆ values


The documentation for this struct was generated from the following file: