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Blender V4.3
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Inherits blender::realtime_compositor::NodeOperation.
Public Member Functions | |
| void | execute () override |
| Result | compute_inpainting_boundary () |
| void | fill_inpainting_region (Result &flooded_boundary, Result &filled_region, Result &distance_to_boundary, Result &smoothing_radius) |
| void | compute_inpainting_region (Result &inpainted_region, Result &distance_to_boundary) |
| int | get_max_distance () |
| NodeOperation (Context &context, DNode node) | |
Public Member Functions inherited from blender::realtime_compositor::NodeOperation | |
| NodeOperation (Context &context, DNode node) | |
| void | evaluate () override |
| void | compute_results_reference_counts (const Schedule &schedule) |
Public Member Functions inherited from blender::realtime_compositor::Operation | |
| Operation (Context &context) | |
| virtual | ~Operation () |
| Result & | get_result (StringRef identifier) |
| void | map_input_to_result (StringRef identifier, Result *result) |
Additional Inherited Members | |
Protected Member Functions inherited from blender::realtime_compositor::NodeOperation | |
| void | compute_preview () override |
| const DNode & | node () const |
| const bNode & | bnode () const |
| bool | should_compute_output (StringRef identifier) |
Protected Member Functions inherited from blender::realtime_compositor::Operation | |
| virtual Domain | compute_domain () |
| virtual void | add_and_evaluate_input_processors () |
| void | add_and_evaluate_input_processor (StringRef identifier, SimpleOperation *processor) |
| Result & | get_input (StringRef identifier) const |
| void | switch_result_mapped_to_input (StringRef identifier, Result *result) |
| void | populate_result (StringRef identifier, Result result) |
| void | declare_input_descriptor (StringRef identifier, InputDescriptor descriptor) |
| InputDescriptor & | get_input_descriptor (StringRef identifier) |
| Context & | context () const |
| TexturePool & | texture_pool () const |
Definition at line 40 of file node_composite_inpaint.cc.
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inline |
Definition at line 86 of file node_composite_inpaint.cc.
References blender::realtime_compositor::Result::allocate_texture(), blender::realtime_compositor::Result::bind_as_image(), blender::realtime_compositor::compute_dispatch_threads_at_least(), blender::realtime_compositor::Operation::compute_domain(), blender::realtime_compositor::Operation::context(), blender::realtime_compositor::Context::create_result(), blender::realtime_compositor::Operation::get_input(), blender::realtime_compositor::Context::get_shader(), GPU_shader_bind(), GPU_shader_unbind(), and blender::realtime_compositor::Result::unbind_as_image().
Referenced by execute().
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inline |
Definition at line 148 of file node_composite_inpaint.cc.
References blender::realtime_compositor::Result::bind_as_texture(), blender::realtime_compositor::compute_dispatch_threads_at_least(), blender::realtime_compositor::Operation::compute_domain(), blender::realtime_compositor::Operation::context(), blender::realtime_compositor::Operation::get_input(), get_max_distance(), blender::realtime_compositor::Operation::get_result(), blender::realtime_compositor::Context::get_shader(), GPU_shader_bind(), GPU_shader_unbind(), GPU_shader_uniform_1i(), and blender::realtime_compositor::Result::unbind_as_texture().
Referenced by execute().
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inlineoverridevirtual |
Implements blender::realtime_compositor::Operation.
Definition at line 44 of file node_composite_inpaint.cc.
References compute_inpainting_boundary(), compute_inpainting_region(), blender::realtime_compositor::Operation::context(), blender::realtime_compositor::Context::create_result(), fill_inpainting_region(), blender::realtime_compositor::Operation::get_input(), get_max_distance(), blender::realtime_compositor::Operation::get_result(), blender::realtime_compositor::jump_flooding(), R_FILTER_GAUSS, blender::realtime_compositor::Result::release(), and blender::realtime_compositor::symmetric_separable_blur_variable_size().
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inline |
Definition at line 111 of file node_composite_inpaint.cc.
References blender::realtime_compositor::Result::allocate_texture(), blender::realtime_compositor::Result::bind_as_image(), blender::realtime_compositor::Result::bind_as_texture(), blender::realtime_compositor::compute_dispatch_threads_at_least(), blender::realtime_compositor::Operation::compute_domain(), blender::realtime_compositor::Operation::context(), blender::realtime_compositor::Operation::get_input(), get_max_distance(), blender::realtime_compositor::Context::get_shader(), GPU_shader_bind(), GPU_shader_unbind(), GPU_shader_uniform_1i(), blender::realtime_compositor::Result::unbind_as_image(), and blender::realtime_compositor::Result::unbind_as_texture().
Referenced by execute().
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inline |
Definition at line 175 of file node_composite_inpaint.cc.
References blender::realtime_compositor::NodeOperation::bnode(), and bNode::custom2.
Referenced by compute_inpainting_region(), execute(), and fill_inpainting_region().
Definition at line 39 of file node_operation.cc.