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Blender V4.3
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#include <material.h>
Public Attributes | |
| std::function< std::string(Main *, Scene *, Image *, ImageUser *)> | image_fn |
| std::string | new_active_uvmap_name |
| std::string | original_active_uvmap_name |
Definition at line 21 of file source/blender/nodes/shader/materialx/material.h.
| std::function<std::string(Main *, Scene *, Image *, ImageUser *)> blender::nodes::materialx::ExportParams::image_fn |
Definition at line 22 of file source/blender/nodes/shader/materialx/material.h.
| std::string blender::nodes::materialx::ExportParams::new_active_uvmap_name |
Definition at line 23 of file source/blender/nodes/shader/materialx/material.h.
Referenced by blender::nodes::materialx::NodeParser::texcoord_node().
| std::string blender::nodes::materialx::ExportParams::original_active_uvmap_name |
Definition at line 24 of file source/blender/nodes/shader/materialx/material.h.
Referenced by blender::nodes::materialx::NodeParser::texcoord_node().