Blender V4.3
smaa_textures.c File Reference

Go to the source code of this file.

Variables

const unsigned char areaTexBytes []
 
const unsigned char searchTexBytes []
 

Variable Documentation

◆ areaTexBytes

const unsigned char areaTexBytes[]

Stored in R8G8 format. Load it in the following format:

  • DX10: DXGI_FORMAT_R8G8_UNORM
  • GPU: GPU_RG8 texture format and GPU_DATA_UBYTE data format.

Definition at line 14 of file smaa_textures.c.

Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), GPENCIL_antialiasing_init(), and blender::realtime_compositor::SMAAPrecomputedTextures::SMAAPrecomputedTextures().

◆ searchTexBytes

const unsigned char searchTexBytes[]

Stored in R8 format. Load it in the following format:

  • DX10: DXGI_FORMAT_R8_UNORM
  • GPU: GPU_R8 texture format and GPU_DATA_UBYTE data format.

Definition at line 14951 of file smaa_textures.c.

Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), GPENCIL_antialiasing_init(), and blender::realtime_compositor::SMAAPrecomputedTextures::SMAAPrecomputedTextures().