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Blender V4.3
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#include "BLI_smaa_textures.h"Go to the source code of this file.
Variables | |
| const unsigned char | areaTexBytes [] |
| const unsigned char | searchTexBytes [] |
| const unsigned char areaTexBytes[] |
Stored in R8G8 format. Load it in the following format:
Definition at line 14 of file smaa_textures.c.
Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), GPENCIL_antialiasing_init(), and blender::realtime_compositor::SMAAPrecomputedTextures::SMAAPrecomputedTextures().
| const unsigned char searchTexBytes[] |
Stored in R8 format. Load it in the following format:
Definition at line 14951 of file smaa_textures.c.
Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), GPENCIL_antialiasing_init(), and blender::realtime_compositor::SMAAPrecomputedTextures::SMAAPrecomputedTextures().