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Blender V4.3
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#include <BKE_bake_items.hh>
Public Member Functions | |
| void | count_memory (MemoryCounter &memory) const |
Public Attributes | |
| Map< int, std::unique_ptr< BakeItem > > | items_by_id |
Definition at line 34 of file BKE_bake_items.hh.
| void blender::bke::bake::BakeState::count_memory | ( | MemoryCounter & | memory | ) | const |
Definition at line 207 of file bake_items.cc.
References items_by_id.
The ids are usually correspond to socket ids, so that the mapping stays intact even if socket order changes.
Definition at line 39 of file BKE_bake_items.hh.
Referenced by blender::bke::bake::BakeStateRef::BakeStateRef(), count_memory(), blender::bke::bake::deserialize_bake(), blender::ensure_bake_loaded(), blender::nodes::node_geo_bake_cc::LazyFunctionForBakeNode::get_bake_state_from_inputs(), blender::nodes::node_geo_bake_cc::LazyFunctionForBakeNode::move_bake_state_to_values(), blender::nodes::node_geo_simulation_cc::move_simulation_state_to_values(), blender::nodes::node_geo_simulation_cc::move_values_to_simulation_state(), and blender::bke::bake::serialize_bake().