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Blender V4.3
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This is the complete list of members for blender::draw::TextureFromPool, including all inherited members.
| acquire(int2 extent, eGPUTextureFormat format, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL) | blender::draw::TextureFromPool | inline |
| clear(float4 values) | blender::draw::Texture | inline |
| clear(uint4 values) | blender::draw::Texture | inline |
| clear(int4 values) | blender::draw::Texture | inline |
| debug_clear() | blender::draw::Texture | inline |
| depth() const | blender::draw::Texture | inline |
| ensure_1d(int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_1d(eGPUTextureFormat format, int extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_1d_array(int, int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_1d_array(eGPUTextureFormat format, int extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_2d(int, int, int, eGPUTextureFormat, eGPUTextureUsage, float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_2d(eGPUTextureFormat format, int2 extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_2d_array(int, int, int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_2d_array(eGPUTextureFormat format, int2 extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_3d(int, int, int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_3d(eGPUTextureFormat format, int3 extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_cube(int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_cube(eGPUTextureFormat format, int extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_cube_array(int, int, int, eGPUTextureFormat, eGPUTextureUsage, const float *)=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::ensure_cube_array(eGPUTextureFormat format, int extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| ensure_layer_views(bool cube_as_array=false) | blender::draw::Texture | inline |
| ensure_mip_views(bool cube_as_array=false) | blender::draw::Texture | inline |
| filter_mode(bool)=delete | blender::draw::TextureFromPool | |
| free()=delete | blender::draw::TextureFromPool | |
| gpu_texture() | blender::draw::Texture | inline |
| height() const | blender::draw::Texture | inline |
| is_array() const | blender::draw::Texture | inline |
| is_cube() const | blender::draw::Texture | inline |
| is_depth() const | blender::draw::Texture | inline |
| is_integer() const | blender::draw::Texture | inline |
| is_stencil() const | blender::draw::Texture | inline |
| is_valid() const | blender::draw::Texture | inline |
| layer_range_view(int layer_start, int layer_len, bool cube_as_array=false) | blender::draw::Texture | inline |
| layer_range_view_ | blender::draw::Texture | protected |
| layer_view(int)=delete | blender::draw::TextureFromPool | |
| layer_views_ | blender::draw::Texture | protected |
| mip_count() const | blender::draw::Texture | inline |
| mip_view(int)=delete | blender::draw::TextureFromPool | |
| mip_views_ | blender::draw::Texture | protected |
| name_ | blender::draw::Texture | protected |
| operator GPUTexture *() const | blender::draw::Texture | inline |
| operator&() | blender::draw::Texture | inline |
| blender::operator=(Texture &&a) | blender::draw::Texture | inline |
| blender::NonMovable::operator=(NonMovable &&other)=delete | blender::NonMovable | private |
| blender::NonMovable::operator=(const NonMovable &other)=default | blender::NonMovable | private |
| pixel_count() const | blender::draw::Texture | inline |
| ptr() | blender::draw::TextureFromPool | inline |
| read(eGPUDataFormat format, int miplvl=0) | blender::draw::Texture | inline |
| release() | blender::draw::TextureFromPool | inline |
| size(int miplvl=0) const | blender::draw::Texture | inline |
| stencil_view()=delete | blender::draw::TextureFromPool | |
| blender::draw::Texture::stencil_view(bool cube_as_array=false) | blender::draw::Texture | inline |
| stencil_view_ | blender::draw::Texture | protected |
| swap(TextureFromPool &a, Texture &b) | blender::draw::TextureFromPool | inlinestatic |
| swap(Texture &a, TextureFromPool &b) | blender::draw::TextureFromPool | inlinestatic |
| swap(TextureFromPool &a, TextureFromPool &b) | blender::draw::TextureFromPool | inlinestatic |
| blender::draw::Texture::swap(Texture &a, Texture &b) | blender::draw::Texture | inlinestatic |
| Texture(const char *name="gpu::Texture") | blender::draw::Texture | inline |
| Texture(const char *name, eGPUTextureFormat format, eGPUTextureUsage usage, int extent, const float *data=nullptr, bool cubemap=false, int mip_len=1) | blender::draw::Texture | inline |
| Texture(const char *name, eGPUTextureFormat format, eGPUTextureUsage usage, int extent, int layers, const float *data=nullptr, bool cubemap=false, int mip_len=1) | blender::draw::Texture | inline |
| Texture(const char *name, eGPUTextureFormat format, eGPUTextureUsage usage, int2 extent, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| Texture(const char *name, eGPUTextureFormat format, eGPUTextureUsage usage, int2 extent, int layers, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| Texture(const char *name, eGPUTextureFormat format, eGPUTextureUsage usage, int3 extent, const float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
| Texture(Texture &&other)=default | blender::draw::Texture | |
| TextureFromPool(const char *name="gpu::Texture") | blender::draw::TextureFromPool | inline |
| tx_ | blender::draw::Texture | protected |
| width() const | blender::draw::Texture | inline |
| ~Texture() | blender::draw::Texture | inline |