Blender V4.3
draw_color_management.hh
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
11struct GPUTexture;
12struct GPUViewport;
13
17void DRW_transform_none(GPUTexture *tex);
void DRW_viewport_colormanagement_set(GPUViewport *viewport)
void DRW_transform_none(GPUTexture *tex)