void set_settings(NodeColorspill *node_color_spill)
void set_spill_method(int method)
void init_execution() override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
NodeColorspill * settings_
float calculate_map_value(float fac, float *input)
void set_spill_channel(int channel)
a MemoryBuffer contains access to the data