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Blender V4.3
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#include <BLI_math_geom.h>
Public Attributes | |
| int | kx |
| int | ky |
| int | kz |
| float | sx |
| float | sy |
| float | sz |
Water-tight ray-cast (requires pre-calculation).
Definition at line 774 of file BLI_math_geom.h.
| int IsectRayPrecalc::kx |
Definition at line 776 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
| int IsectRayPrecalc::ky |
Definition at line 776 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
| int IsectRayPrecalc::kz |
Definition at line 776 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
| float IsectRayPrecalc::sx |
Definition at line 779 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
| float IsectRayPrecalc::sy |
Definition at line 779 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
| float IsectRayPrecalc::sz |
Definition at line 779 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().