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| BLI_INLINE float | blender::draw::area_ratio_get (float area, float uvarea) |
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| BLI_INLINE float | blender::draw::area_ratio_to_stretch (float ratio, float tot_ratio) |
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| static AreaInfo | blender::draw::compute_area_ratio (const MeshRenderData &mr, MutableSpan< float > r_area_ratio) |
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| void | blender::draw::extract_edituv_stretch_area (const MeshRenderData &mr, gpu::VertBuf &vbo, float &tot_area, float &tot_uv_area) |
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| void | blender::draw::extract_edituv_stretch_area_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, gpu::VertBuf &vbo, float &tot_area, float &tot_uv_area) |
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