22 for (
int y = area.ymin; y < area.ymax; y++) {
23 float *out = output->get_elem(area.xmin, y);
24 const float *in = input->get_elem(area.xmin, y);
25 const float *row_end = out + width * output->elem_stride;
26 while (out < row_end) {
27 out[0] = (roundf(in[0]) == object_index_) ? 1.0f : 0.0f;
28 in += input->elem_stride;
29 out += output->elem_stride;