32Vector<Vector<int>>
fixup_invalid_face(Span<float3> vert_coords, Span<int> face_vert_indices);
void transform_object(Object *object, const OBJImportParams &import_params)
Vector< Vector< int > > fixup_invalid_face(Span< float3 > vert_positions, Span< int > face_verts)
std::string get_geometry_name(const std::string &full_name, char separator)