Blender V4.3
volume_draine.h File Reference

Go to the source code of this file.

Classes

struct  DraineVolume
 

Typedefs

typedef CCL_NAMESPACE_BEGIN struct DraineVolume DraineVolume
 

Functions

ccl_device int volume_draine_setup (ccl_private DraineVolume *volume)
 
ccl_device Spectrum volume_draine_eval (ccl_private const ShaderData *sd, ccl_private const ShaderVolumeClosure *svc, float3 wo, ccl_private float *pdf)
 
ccl_device int volume_draine_sample (ccl_private const ShaderData *sd, ccl_private const ShaderVolumeClosure *svc, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
 

Typedef Documentation

◆ DraineVolume

typedef CCL_NAMESPACE_BEGIN struct DraineVolume DraineVolume

Function Documentation

◆ volume_draine_eval()

ccl_device Spectrum volume_draine_eval ( ccl_private const ShaderData * sd,
ccl_private const ShaderVolumeClosure * svc,
float3 wo,
ccl_private float * pdf )

Definition at line 30 of file volume_draine.h.

References ccl_private, cos_theta(), dot(), make_spectrum, and phase_draine().

Referenced by volume_phase_eval().

◆ volume_draine_sample()

ccl_device int volume_draine_sample ( ccl_private const ShaderData * sd,
ccl_private const ShaderVolumeClosure * svc,
float2 rand,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

Definition at line 44 of file volume_draine.h.

References ccl_private, LABEL_VOLUME_SCATTER, make_spectrum, and phase_draine_sample().

Referenced by volume_phase_sample().

◆ volume_draine_setup()

ccl_device int volume_draine_setup ( ccl_private DraineVolume * volume)