8 .local_group_size(16, 16)
9 .push_constant(Type::IVEC2,
"lower_bound")
10 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
11 .compute_source(
"compositor_read_input.glsl");
14 .additional_info(
"compositor_read_input_shared")
15 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
16 .define(
"READ_EXPRESSION(input_color)",
"vec4(input_color.r, vec3(0.0))")
17 .do_static_compilation(
true);
20 .additional_info(
"compositor_read_input_shared")
21 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
22 .define(
"READ_EXPRESSION(input_color)",
"input_color")
23 .do_static_compilation(
true);
26 .additional_info(
"compositor_read_input_shared")
27 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
28 .define(
"READ_EXPRESSION(input_color)",
"input_color")
29 .do_static_compilation(
true);
32 .additional_info(
"compositor_read_input_shared")
33 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
34 .define(
"READ_EXPRESSION(input_color)",
"vec4(input_color.a, vec3(0.0))")
35 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)