Blender V4.3
compositor_read_input_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_read_input_shared)
8 .local_group_size(16, 16)
9 .push_constant(Type::IVEC2, "lower_bound")
10 .sampler(0, ImageType::FLOAT_2D, "input_tx")
11 .compute_source("compositor_read_input.glsl");
12
13GPU_SHADER_CREATE_INFO(compositor_read_input_float)
14 .additional_info("compositor_read_input_shared")
15 .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
16 .define("READ_EXPRESSION(input_color)", "vec4(input_color.r, vec3(0.0))")
17 .do_static_compilation(true);
18
19GPU_SHADER_CREATE_INFO(compositor_read_input_vector)
20 .additional_info("compositor_read_input_shared")
21 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
22 .define("READ_EXPRESSION(input_color)", "input_color")
23 .do_static_compilation(true);
24
25GPU_SHADER_CREATE_INFO(compositor_read_input_color)
26 .additional_info("compositor_read_input_shared")
27 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
28 .define("READ_EXPRESSION(input_color)", "input_color")
29 .do_static_compilation(true);
30
31GPU_SHADER_CREATE_INFO(compositor_read_input_alpha)
32 .additional_info("compositor_read_input_shared")
33 .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
34 .define("READ_EXPRESSION(input_color)", "vec4(input_color.a, vec3(0.0))")
35 .do_static_compilation(true);
local_group_size(16, 16) .push_constant(Type GPU_R16F
#define GPU_SHADER_CREATE_INFO(_info)