Blender V4.3
btMinkowskiPenetrationDepthSolver.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
17#define BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
18
20
24{
25protected:
26 static btVector3* getPenetrationDirections();
27
28public:
29 virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
30 const btConvexShape* convexA, const btConvexShape* convexB,
31 const btTransform& transA, const btTransform& transB,
32 btVector3& v, btVector3& pa, btVector3& pb,
33 class btIDebugDraw* debugDraw);
34};
35
36#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
ATTR_WARN_UNUSED_RESULT const BMVert * v
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
#define btSimplexSolverInterface
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
virtual bool calcPenDepth(btSimplexSolverInterface &simplexSolver, const btConvexShape *convexA, const btConvexShape *convexB, const btTransform &transA, const btTransform &transB, btVector3 &v, btVector3 &pa, btVector3 &pb, class btIDebugDraw *debugDraw)