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Blender V4.3
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#include <attribute_convert.hh>
Public Types | |
| using | VBOType = VecBase<int, COMPONENT_LEN_SCALAR> |
Static Public Member Functions | |
| static VBOType | convert (const int8_t &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_I32 |
| static constexpr int | gpu_component_len = COMPONENT_LEN_SCALAR |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_INT_TO_FLOAT |
Definition at line 49 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< int8_t >::VBOType = VecBase<int, COMPONENT_LEN_SCALAR> |
Definition at line 50 of file attribute_convert.hh.
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inlinestatic |
Definition at line 54 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 52 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 51 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 53 of file attribute_convert.hh.