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Blender V4.3
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#include <usd_reader_material.hh>
Public Member Functions | |
| NodePlacementContext (float in_origx, float in_origy, float in_horizontal_step=300.0f, float in_vertical_step=300.0f) | |
Public Attributes | |
| float | origx |
| float | origy |
| blender::Vector< float, 0 > | column_offsets |
| const float | horizontal_step |
| const float | vertical_step |
| ShaderToNodeMap | node_cache |
Definition at line 30 of file usd_reader_material.hh.
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inline |
Definition at line 43 of file usd_reader_material.hh.
| blender::Vector<float, 0> blender::io::usd::NodePlacementContext::column_offsets |
Definition at line 33 of file usd_reader_material.hh.
| const float blender::io::usd::NodePlacementContext::horizontal_step |
Definition at line 34 of file usd_reader_material.hh.
| ShaderToNodeMap blender::io::usd::NodePlacementContext::node_cache |
Definition at line 41 of file usd_reader_material.hh.
Referenced by blender::io::usd::add_scale_bias(), blender::io::usd::add_separate_color(), blender::io::usd::USDMaterialReader::convert_usd_primvar_reader_float2(), blender::io::usd::USDMaterialReader::convert_usd_transform_2d(), and blender::io::usd::USDMaterialReader::convert_usd_uv_texture().
| float blender::io::usd::NodePlacementContext::origx |
Definition at line 31 of file usd_reader_material.hh.
| float blender::io::usd::NodePlacementContext::origy |
Definition at line 32 of file usd_reader_material.hh.
| const float blender::io::usd::NodePlacementContext::vertical_step |
Definition at line 35 of file usd_reader_material.hh.