139 const float lon_inc = 2 *
M_PI / lon_res;
140 const float lat_inc =
M_PI / lat_res;
144 const uint vbo_len = (lat_res - 1) * lon_res * 6;
152 for (
int i = 0; i < lon_res; i++, lon += lon_inc) {
154 for (
int j = 0; j < lat_res; j++, lat += lat_inc) {
155 if (j != lat_res - 1) {
177 const float lon_inc = 2 *
M_PI / lon_res;
178 const float lat_inc =
M_PI / lat_res;
182 const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
190 for (
int i = 0; i < lon_res; i++, lon += lon_inc) {
192 for (
int j = 0; j < lat_res; j++, lat += lat_inc) {
196 if (j != lat_res - 1) {
221 const float color[4])
243 const float col_high[4],
244 const float col_dark[4],
248 const uint vbo_len = 4 * 2 * (6 * 2);
255 const int px =
int(pixelsize);
262 const int x_ofs = y_ofs;
265 for (i_x = 0; i_x < 4; i_x++) {
266 for (i_y = 0; i_y < 2; i_y++) {
267 const int x_co = (x_ofs) + (i_x * (box_size + box_margin));
268 const int y_co = (y_ofs) + (i_y * (box_size + box_margin));
274 (y_co + box_size) - px_zoom,
278 &pos_step, x_co - box_size, y_co, x_co, y_co + box_size, &col_step, col_high);
285 const float col_high[4],
286 const float col_dark[4],
289 const bool parameters_changed = (
g_presets_2d.panel_drag_widget_pixelsize != pixelsize) ||
295 if (
g_presets_2d.batch.panel_drag_widget && parameters_changed) {
303 pixelsize, col_high, col_dark, width);
319 float pos_data[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}};
369 if (preset_batch == link->data) {
383 blender::gpu::Batch *preset =
static_cast<blender::gpu::Batch *
>(link->data);
#define LISTBASE_FOREACH_BACKWARD(type, var, list)
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
void BLI_remlink(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
struct LinkData * BLI_genericNodeN(void *data)
void * BLI_pophead(ListBase *listbase) ATTR_NONNULL(1)
MINLINE int round_fl_to_int(float a)
MINLINE int max_ii(int a, int b)
MINLINE void copy_v4_v4(float r[4], const float a[4])
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE bool equals_v4v4(const float v1[4], const float v2[4]) ATTR_WARN_UNUSED_RESULT
void BLI_mutex_end(ThreadMutex *mutex)
void BLI_mutex_init(ThreadMutex *mutex)
int BLI_thread_is_main(void)
void BLI_mutex_lock(ThreadMutex *mutex)
void BLI_mutex_unlock(ThreadMutex *mutex)
pthread_mutex_t ThreadMutex
blender::gpu::Batch * GPU_batch_create_ex(GPUPrimType primitive_type, blender::gpu::VertBuf *vertex_buf, blender::gpu::IndexBuf *index_buf, eGPUBatchFlag owns_flag)
void GPU_batch_discard(blender::gpu::Batch *batch)
void GPU_vertbuf_attr_get_raw_data(blender::gpu::VertBuf *, uint a_idx, GPUVertBufRaw *access)
GPU_INLINE void * GPU_vertbuf_raw_step(GPUVertBufRaw *a)
#define GPU_vertbuf_create_with_format(format)
void GPU_vertbuf_attr_fill(blender::gpu::VertBuf *, uint a_idx, const void *data)
GPU_INLINE uint GPU_vertbuf_raw_used(const GPUVertBufRaw *a)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
Read Guarded memory(de)allocation.
draw_view push_constant(Type::INT, "radiance_src") .push_constant(Type capture_info_buf storage_buf(1, Qualifier::READ, "ObjectBounds", "bounds_buf[]") .push_constant(Type draw_view int
static blender::gpu::Batch * batch_sphere_wire(int lat_res, int lon_res)
blender::gpu::Batch * panel_drag_widget
blender::gpu::Batch * sphere_high
static ListBase presets_list
blender::gpu::Batch * GPU_batch_preset_quad()
float panel_drag_widget_width
static GPUVertFormat & preset_3d_format()
static GPUVertFormat & preset_2d_format()
bool gpu_batch_presets_unregister(blender::gpu::Batch *preset_batch)
void gpu_batch_presets_register(blender::gpu::Batch *preset_batch)
void gpu_batch_presets_init()
static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, float lon)
blender::gpu::Batch * sphere_wire_low
static blender::gpu::Batch * gpu_batch_sphere(int lat_res, int lon_res)
blender::gpu::Batch * quad
float panel_drag_widget_col_high[4]
blender::gpu::Batch * sphere_low
blender::gpu::Batch * GPU_batch_preset_panel_drag_widget(const float pixelsize, const float col_high[4], const float col_dark[4], const float width)
struct @620::@623 attr_id
static struct @621 g_presets_2d
static struct @620 g_presets_3d
float panel_drag_widget_pixelsize
static void gpu_batch_preset_rectf_tris_color_ex(GPUVertBufRaw *pos_step, float x1, float y1, float x2, float y2, GPUVertBufRaw *col_step, const float color[4])
blender::gpu::Batch * sphere_wire_med
static blender::gpu::Batch * gpu_batch_preset_panel_drag_widget(float pixelsize, const float col_high[4], const float col_dark[4], const float width)
blender::gpu::Batch * GPU_batch_preset_sphere_wire(int lod)
blender::gpu::Batch * GPU_batch_preset_sphere(int lod)
void gpu_batch_presets_exit()
blender::gpu::Batch * sphere_med
float panel_drag_widget_col_dark[4]
void MEM_freeN(void *vmemh)