Blender V4.3
gpu_batch_presets.cc
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1/* SPDX-FileCopyrightText: 2016 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "BLI_listbase.h"
11#include "BLI_threads.h"
12#include "BLI_utildefines.h"
13
14#include "MEM_guardedalloc.h"
15
16#include "GPU_batch.hh"
17#include "GPU_batch_presets.hh" /* Own include. */
18
19/* -------------------------------------------------------------------- */
23/* Struct to store 3D Batches and their format */
24static struct {
25 struct {
26 blender::gpu::Batch *sphere_high;
27 blender::gpu::Batch *sphere_med;
28 blender::gpu::Batch *sphere_low;
29 blender::gpu::Batch *sphere_wire_low;
30 blender::gpu::Batch *sphere_wire_med;
32
34
35 struct {
38
40} g_presets_3d = {{nullptr}};
41
42static struct {
43 struct {
44 blender::gpu::Batch *panel_drag_widget;
45 blender::gpu::Batch *quad;
46 } batch;
47
52
54
55 struct {
57 } attr_id;
58} g_presets_2d = {{nullptr}};
59
60static ListBase presets_list = {nullptr, nullptr};
61
64/* -------------------------------------------------------------------- */
69{
70 if (g_presets_3d.format.attr_len == 0) {
76 }
77 return g_presets_3d.format;
78}
79
81{
82 if (g_presets_2d.format.attr_len == 0) {
87 format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
88 }
89 return g_presets_2d.format;
90}
91
93 GPUVertBufRaw *nor_step,
94 float lat,
95 float lon)
96{
97 float pos[3];
98 pos[0] = sinf(lat) * cosf(lon);
99 pos[1] = cosf(lat);
100 pos[2] = sinf(lat) * sinf(lon);
101 copy_v3_v3(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), pos);
102 copy_v3_v3(static_cast<float *>(GPU_vertbuf_raw_step(nor_step)), pos);
103}
104blender::gpu::Batch *GPU_batch_preset_sphere(int lod)
105{
106 BLI_assert(lod >= 0 && lod <= 2);
108
109 if (lod == 0) {
110 return g_presets_3d.batch.sphere_low;
111 }
112 if (lod == 1) {
113 return g_presets_3d.batch.sphere_med;
114 }
115
116 return g_presets_3d.batch.sphere_high;
117}
118
119blender::gpu::Batch *GPU_batch_preset_sphere_wire(int lod)
120{
121 BLI_assert(lod >= 0 && lod <= 1);
123
124 if (lod == 0) {
125 return g_presets_3d.batch.sphere_wire_low;
126 }
127
128 return g_presets_3d.batch.sphere_wire_med;
129}
130
133/* -------------------------------------------------------------------- */
137static blender::gpu::Batch *gpu_batch_sphere(int lat_res, int lon_res)
138{
139 const float lon_inc = 2 * M_PI / lon_res;
140 const float lat_inc = M_PI / lat_res;
141 float lon, lat;
142
144 const uint vbo_len = (lat_res - 1) * lon_res * 6;
145 GPU_vertbuf_data_alloc(*vbo, vbo_len);
146
147 GPUVertBufRaw pos_step, nor_step;
148 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step);
149 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step);
150
151 lon = 0.0f;
152 for (int i = 0; i < lon_res; i++, lon += lon_inc) {
153 lat = 0.0f;
154 for (int j = 0; j < lat_res; j++, lat += lat_inc) {
155 if (j != lat_res - 1) { /* Pole */
156 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
157 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
158 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
159 }
160
161 if (j != 0) { /* Pole */
162 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon + lon_inc);
163 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
164 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
165 }
166 }
167 }
168
169 BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step));
170 BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step));
171
173}
174
175static blender::gpu::Batch *batch_sphere_wire(int lat_res, int lon_res)
176{
177 const float lon_inc = 2 * M_PI / lon_res;
178 const float lat_inc = M_PI / lat_res;
179 float lon, lat;
180
182 const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
183 GPU_vertbuf_data_alloc(*vbo, vbo_len);
184
185 GPUVertBufRaw pos_step, nor_step;
186 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step);
187 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step);
188
189 lon = 0.0f;
190 for (int i = 0; i < lon_res; i++, lon += lon_inc) {
191 lat = 0.0f;
192 for (int j = 0; j < lat_res; j++, lat += lat_inc) {
193 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
194 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon);
195
196 if (j != lat_res - 1) { /* Pole */
197 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc);
198 batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon);
199 }
200 }
201 }
202
203 BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step));
204 BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step));
205
207}
208
211/* -------------------------------------------------------------------- */
216 float x1,
217 float y1,
218 float x2,
219 float y2,
220 GPUVertBufRaw *col_step,
221 const float color[4])
222{
223 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x1, y1});
224 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
225
226 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x2, y1});
227 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
228
229 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x2, y2});
230 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
231
232 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x1, y1});
233 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
234
235 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x2, y2});
236 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
237
238 copy_v2_v2(static_cast<float *>(GPU_vertbuf_raw_step(pos_step)), blender::float2{x1, y2});
239 copy_v4_v4(static_cast<float *>(GPU_vertbuf_raw_step(col_step)), color);
240}
241
242static blender::gpu::Batch *gpu_batch_preset_panel_drag_widget(float pixelsize,
243 const float col_high[4],
244 const float col_dark[4],
245 const float width)
246{
248 const uint vbo_len = 4 * 2 * (6 * 2);
249 GPU_vertbuf_data_alloc(*vbo, vbo_len);
250
251 GPUVertBufRaw pos_step, col_step;
252 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.pos, &pos_step);
253 GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.col, &col_step);
254
255 const int px = int(pixelsize);
256 const int px_zoom = max_ii(round_fl_to_int(width / 22.0f), 1);
257
258 const int box_margin = max_ii(round_fl_to_int(float(px_zoom * 2.0f)), px);
259 const int box_size = max_ii(round_fl_to_int((width / 8.0f) - px), px);
260
261 const int y_ofs = max_ii(round_fl_to_int(width / 2.5f), px);
262 const int x_ofs = y_ofs;
263 int i_x, i_y;
264
265 for (i_x = 0; i_x < 4; i_x++) {
266 for (i_y = 0; i_y < 2; i_y++) {
267 const int x_co = (x_ofs) + (i_x * (box_size + box_margin));
268 const int y_co = (y_ofs) + (i_y * (box_size + box_margin));
269
271 x_co - box_size,
272 y_co - px_zoom,
273 x_co,
274 (y_co + box_size) - px_zoom,
275 &col_step,
276 col_dark);
278 &pos_step, x_co - box_size, y_co, x_co, y_co + box_size, &col_step, col_high);
279 }
280 }
282}
283
284blender::gpu::Batch *GPU_batch_preset_panel_drag_widget(const float pixelsize,
285 const float col_high[4],
286 const float col_dark[4],
287 const float width)
288{
289 const bool parameters_changed = (g_presets_2d.panel_drag_widget_pixelsize != pixelsize) ||
290 (g_presets_2d.panel_drag_widget_width != width) ||
291 !equals_v4v4(g_presets_2d.panel_drag_widget_col_high,
292 col_high) ||
293 !equals_v4v4(g_presets_2d.panel_drag_widget_col_dark, col_dark);
294
295 if (g_presets_2d.batch.panel_drag_widget && parameters_changed) {
296 gpu_batch_presets_unregister(g_presets_2d.batch.panel_drag_widget);
297 GPU_batch_discard(g_presets_2d.batch.panel_drag_widget);
298 g_presets_2d.batch.panel_drag_widget = nullptr;
299 }
300
301 if (!g_presets_2d.batch.panel_drag_widget) {
302 g_presets_2d.batch.panel_drag_widget = gpu_batch_preset_panel_drag_widget(
303 pixelsize, col_high, col_dark, width);
304 gpu_batch_presets_register(g_presets_2d.batch.panel_drag_widget);
305 g_presets_2d.panel_drag_widget_pixelsize = pixelsize;
306 g_presets_2d.panel_drag_widget_width = width;
307 copy_v4_v4(g_presets_2d.panel_drag_widget_col_high, col_high);
308 copy_v4_v4(g_presets_2d.panel_drag_widget_col_dark, col_dark);
309 }
310 return g_presets_2d.batch.panel_drag_widget;
311}
312
313blender::gpu::Batch *GPU_batch_preset_quad()
314{
315 if (!g_presets_2d.batch.quad) {
317 GPU_vertbuf_data_alloc(*vbo, 4);
318
319 float pos_data[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}};
320 GPU_vertbuf_attr_fill(vbo, g_presets_2d.attr_id.pos, pos_data);
321 /* Don't fill the color. */
322
325
327 }
328 return g_presets_2d.batch.quad;
329}
330
333/* -------------------------------------------------------------------- */
338{
340
341 /* Hard coded resolution */
342 g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16);
344
345 g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10);
347
348 g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24);
349 gpu_batch_presets_register(g_presets_3d.batch.sphere_high);
350
351 g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8);
352 gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low);
353
354 g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16);
355 gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med);
356}
357
358void gpu_batch_presets_register(blender::gpu::Batch *preset_batch)
359{
363}
364
365bool gpu_batch_presets_unregister(blender::gpu::Batch *preset_batch)
366{
369 if (preset_batch == link->data) {
372 MEM_freeN(link);
373 return true;
374 }
375 }
377 return false;
378}
379
381{
382 while (LinkData *link = static_cast<LinkData *>(BLI_pophead(&presets_list))) {
383 blender::gpu::Batch *preset = static_cast<blender::gpu::Batch *>(link->data);
384 GPU_batch_discard(preset);
385 MEM_freeN(link);
386 }
387
388 /* Reset pointers to null for subsequent initializations after tear-down. */
389 g_presets_2d = {{nullptr}};
390 g_presets_3d = {{nullptr}};
391 presets_list = {nullptr, nullptr};
392
394}
395
#define BLI_assert(a)
Definition BLI_assert.h:50
#define LISTBASE_FOREACH_BACKWARD(type, var, list)
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition listbase.cc:110
void BLI_remlink(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition listbase.cc:130
struct LinkData * BLI_genericNodeN(void *data)
Definition listbase.cc:909
void * BLI_pophead(ListBase *listbase) ATTR_NONNULL(1)
Definition listbase.cc:251
MINLINE int round_fl_to_int(float a)
MINLINE int max_ii(int a, int b)
#define M_PI
MINLINE void copy_v4_v4(float r[4], const float a[4])
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE bool equals_v4v4(const float v1[4], const float v2[4]) ATTR_WARN_UNUSED_RESULT
unsigned int uint
void BLI_mutex_end(ThreadMutex *mutex)
Definition threads.cc:360
void BLI_mutex_init(ThreadMutex *mutex)
Definition threads.cc:340
int BLI_thread_is_main(void)
Definition threads.cc:179
void BLI_mutex_lock(ThreadMutex *mutex)
Definition threads.cc:345
void BLI_mutex_unlock(ThreadMutex *mutex)
Definition threads.cc:350
pthread_mutex_t ThreadMutex
Definition BLI_threads.h:83
blender::gpu::Batch * GPU_batch_create_ex(GPUPrimType primitive_type, blender::gpu::VertBuf *vertex_buf, blender::gpu::IndexBuf *index_buf, eGPUBatchFlag owns_flag)
Definition gpu_batch.cc:56
void GPU_batch_discard(blender::gpu::Batch *batch)
@ GPU_BATCH_OWNS_VBO
Definition GPU_batch.hh:42
@ GPU_PRIM_LINES
@ GPU_PRIM_TRI_STRIP
@ GPU_PRIM_TRIS
void GPU_vertbuf_attr_get_raw_data(blender::gpu::VertBuf *, uint a_idx, GPUVertBufRaw *access)
GPU_INLINE void * GPU_vertbuf_raw_step(GPUVertBufRaw *a)
#define GPU_vertbuf_create_with_format(format)
void GPU_vertbuf_attr_fill(blender::gpu::VertBuf *, uint a_idx, const void *data)
GPU_INLINE uint GPU_vertbuf_raw_used(const GPUVertBufRaw *a)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
@ GPU_FETCH_FLOAT
uint GPU_vertformat_attr_add(GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode)
@ GPU_COMP_F32
Read Guarded memory(de)allocation.
#define sinf(x)
#define cosf(x)
draw_view push_constant(Type::INT, "radiance_src") .push_constant(Type capture_info_buf storage_buf(1, Qualifier::READ, "ObjectBounds", "bounds_buf[]") .push_constant(Type draw_view int
static blender::gpu::Batch * batch_sphere_wire(int lat_res, int lon_res)
blender::gpu::Batch * panel_drag_widget
blender::gpu::Batch * sphere_high
static ListBase presets_list
blender::gpu::Batch * GPU_batch_preset_quad()
float panel_drag_widget_width
static GPUVertFormat & preset_3d_format()
GPUVertFormat format
uint pos
static GPUVertFormat & preset_2d_format()
bool gpu_batch_presets_unregister(blender::gpu::Batch *preset_batch)
void gpu_batch_presets_register(blender::gpu::Batch *preset_batch)
ThreadMutex mutex
void gpu_batch_presets_init()
static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, float lon)
blender::gpu::Batch * sphere_wire_low
static blender::gpu::Batch * gpu_batch_sphere(int lat_res, int lon_res)
struct @620::@622 batch
blender::gpu::Batch * quad
float panel_drag_widget_col_high[4]
blender::gpu::Batch * sphere_low
blender::gpu::Batch * GPU_batch_preset_panel_drag_widget(const float pixelsize, const float col_high[4], const float col_dark[4], const float width)
struct @620::@623 attr_id
uint nor
static struct @621 g_presets_2d
static struct @620 g_presets_3d
uint col
float panel_drag_widget_pixelsize
static void gpu_batch_preset_rectf_tris_color_ex(GPUVertBufRaw *pos_step, float x1, float y1, float x2, float y2, GPUVertBufRaw *col_step, const float color[4])
blender::gpu::Batch * sphere_wire_med
static blender::gpu::Batch * gpu_batch_preset_panel_drag_widget(float pixelsize, const float col_high[4], const float col_dark[4], const float width)
blender::gpu::Batch * GPU_batch_preset_sphere_wire(int lod)
blender::gpu::Batch * GPU_batch_preset_sphere(int lod)
void gpu_batch_presets_exit()
blender::gpu::Batch * sphere_med
float panel_drag_widget_col_dark[4]
format
void MEM_freeN(void *vmemh)
Definition mallocn.cc:105