Blender
V4.3
intern
cycles
blender
blender/texture.h
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#ifndef __BLENDER_TEXTURE_H__
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#define __BLENDER_TEXTURE_H__
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#include "
blender/sync.h
"
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#include <stdlib.h>
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CCL_NAMESPACE_BEGIN
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void
point_density_texture_space
(BL::Depsgraph &b_depsgraph,
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BL::ShaderNodeTexPointDensity &b_point_density_node,
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float3
&loc,
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float3
&size);
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CCL_NAMESPACE_END
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#endif
/* __BLENDER_TEXTURE_H__ */
point_density_texture_space
CCL_NAMESPACE_BEGIN void point_density_texture_space(BL::Depsgraph &b_depsgraph, BL::ShaderNodeTexPointDensity &b_point_density_node, float3 &loc, float3 &size)
Definition
texture.cpp:30
CCL_NAMESPACE_END
#define CCL_NAMESPACE_END
Definition
device/cuda/compat.h:10
CCL_NAMESPACE_BEGIN
Definition
python.cpp:44
float3
Definition
sky_float3.h:26
sync.h
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