Blender V4.3
blender::eevee::BackgroundPipeline Class Reference

#include <eevee_pipeline.hh>

Public Member Functions

 BackgroundPipeline (Instance &inst)
 
World Pipeline

Used to draw background.

void sync (GPUMaterial *gpumat, float background_opacity, float background_blur)
 
void clear (View &view)
 
void render (View &view)
 

Detailed Description

Definition at line 35 of file eevee_pipeline.hh.

Constructor & Destructor Documentation

◆ BackgroundPipeline()

blender::eevee::BackgroundPipeline::BackgroundPipeline ( Instance & inst)
inline

Definition at line 43 of file eevee_pipeline.hh.

Member Function Documentation

◆ clear()

void blender::eevee::BackgroundPipeline::clear ( View & view)

◆ render()

void blender::eevee::BackgroundPipeline::render ( View & view)

◆ sync()

void blender::eevee::BackgroundPipeline::sync ( GPUMaterial * gpumat,
float background_opacity,
float background_blur )

Definition at line 32 of file eevee_pipeline.cc.

References blender::eevee::SphereProbeData::atlas_coord, blender::draw::detail::PassBase< DrawCommandBufType >::barrier(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_image(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_resources(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_texture(), blender::eevee::Instance::cryptomatte, blender::eevee::RenderBuffers::cryptomatte_tx, blender::draw::detail::PassBase< DrawCommandBufType >::draw_procedural(), DRW_STATE_DEPTH_EQUAL, DRW_STATE_WRITE_COLOR, GPU_BARRIER_SHADER_IMAGE_ACCESS, GPU_PRIM_TRIS, blender::draw::detail::Pass< DrawCommandBufType >::init(), blender::eevee::Instance::light_probes, blender::eevee::Instance::manager, blender::draw::detail::PassBase< DrawCommandBufType >::material_set(), blender::eevee::Instance::pipelines, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::eevee::Instance::render_buffers, blender::eevee::RENDERPASS_CLEAR, blender::eevee::RenderBuffers::rp_color_tx, blender::eevee::RenderBuffers::rp_value_tx, blender::eevee::Instance::sampling, blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::eevee::Instance::shaders, blender::eevee::Instance::sphere_probes, square_f(), blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), blender::eevee::ShaderModule::static_shader_get(), blender::eevee::Instance::uniform_data, blender::eevee::PipelineModule::utility_tx, and blender::eevee::Instance::volume_probes.

Referenced by blender::eevee::World::sync().


The documentation for this class was generated from the following files: