@ ASSET_IMPORT_APPEND_REUSE
@ ASSET_LIBRARY_RELATIVE_PATH
struct AssetWeakReference AssetWeakReference
struct AssetHandle AssetHandle
struct AssetLibraryReference AssetLibraryReference
struct AssetTag AssetTag
User defined tag. Currently only used by assets, could be used more often at some point....
struct AssetMetaData AssetMetaData
The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data),...
@ ASSET_LIBRARY_ESSENTIALS
These structs are the foundation for all linked lists in the library system.
bool operator==(const AssetWeakReference &a, const AssetWeakReference &b)
btGeneric6DofConstraint & operator=(btGeneric6DofConstraint &other)
local_group_size(16, 16) .push_constant(Type b
ccl_device_inline bool operator!=(const float2 a, const float2 b)
struct AssetCatalogPathLink * next
struct AssetCatalogPathLink * prev
const struct FileDirEntry * file_data
User defined tag. Currently only used by assets, could be used more often at some point....
const char * relative_asset_identifier
const char * asset_library_identifier
Universally Unique Identifier according to RFC4122.