51 bool force_seq_changed_range);
ImBuf * seq_cache_get(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type)
bool seq_cache_put_if_possible(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *ibuf)
void seq_cache_put(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *i)
void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame)
void seq_cache_cleanup_sequence(Scene *scene, Sequence *seq, Sequence *seq_changed, int invalidate_types, bool force_seq_changed_range)
float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index)
void seq_cache_destruct(Scene *scene)
bool seq_cache_recycle_item(Scene *scene)