Blender V4.3
blender::eevee::DefaultSurfaceNodeTree Class Reference

#include <eevee_material.hh>

Public Member Functions

Default Material
 DefaultSurfaceNodeTree ()
 
 ~DefaultSurfaceNodeTree ()
 
bNodeTreenodetree_get (::Material *ma)
 

Detailed Description

Definition at line 295 of file eevee_material.hh.

Constructor & Destructor Documentation

◆ DefaultSurfaceNodeTree()

◆ ~DefaultSurfaceNodeTree()

blender::eevee::DefaultSurfaceNodeTree::~DefaultSurfaceNodeTree ( )

Member Function Documentation

◆ nodetree_get()

bNodeTree * blender::eevee::DefaultSurfaceNodeTree::nodetree_get ( ::Material * ma)

Configure a default node-tree with the given material.

Definition at line 55 of file eevee_material.cc.

References Material::b, copy_v3_fl3(), Material::g, Material::metallic, Material::r, Material::roughness, Material::spec, bNodeSocketValueFloat::value, and bNodeSocketValueRGBA::value.


The documentation for this class was generated from the following files: