Blender V4.3
btScaledBvhTriangleMeshShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape, const btVector3& localScaling)
19 : m_localScaling(localScaling), m_bvhTriMeshShape(childShape)
20{
22}
23
24btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
25{
26}
27
29{
30 btTriangleCallback* m_originalCallback;
31
32 btVector3 m_localScaling;
33
34public:
35 btScaledTriangleCallback(btTriangleCallback* originalCallback, const btVector3& localScaling)
36 : m_originalCallback(originalCallback),
37 m_localScaling(localScaling)
38 {
39 }
40
41 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
42 {
43 btVector3 newTriangle[3];
44 newTriangle[0] = triangle[0] * m_localScaling;
45 newTriangle[1] = triangle[1] * m_localScaling;
46 newTriangle[2] = triangle[2] * m_localScaling;
47 m_originalCallback->processTriangle(&newTriangle[0], partId, triangleIndex);
48 }
49};
50
51void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
52{
54
55 btVector3 invLocalScaling(1.f / m_localScaling.getX(), 1.f / m_localScaling.getY(), 1.f / m_localScaling.getZ());
56 btVector3 scaledAabbMin, scaledAabbMax;
57
59 scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
60 scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
61 scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
62 scaledAabbMin[3] = 0.f;
63
64 scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
65 scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
66 scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
67 scaledAabbMax[3] = 0.f;
68
69 m_bvhTriMeshShape->processAllTriangles(&scaledCallback, scaledAabbMin, scaledAabbMax);
70}
71
72void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
73{
74 btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin();
75 btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax();
76
77 btVector3 tmpLocalAabbMin = localAabbMin * m_localScaling;
78 btVector3 tmpLocalAabbMax = localAabbMax * m_localScaling;
79
80 localAabbMin[0] = (m_localScaling.getX() >= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
81 localAabbMin[1] = (m_localScaling.getY() >= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
82 localAabbMin[2] = (m_localScaling.getZ() >= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
83 localAabbMax[0] = (m_localScaling.getX() <= 0.) ? tmpLocalAabbMin[0] : tmpLocalAabbMax[0];
84 localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
85 localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
86
87 btVector3 localHalfExtents = btScalar(0.5) * (localAabbMax - localAabbMin);
88 btScalar margin = m_bvhTriMeshShape->getMargin();
89 localHalfExtents += btVector3(margin, margin, margin);
90 btVector3 localCenter = btScalar(0.5) * (localAabbMax + localAabbMin);
91
92 btMatrix3x3 abs_b = trans.getBasis().absolute();
93
94 btVector3 center = trans(localCenter);
95
96 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
97 aabbMin = center - extent;
98 aabbMax = center + extent;
99}
100
101void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
102{
103 m_localScaling = scaling;
104}
105
106const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
107{
108 return m_localScaling;
109}
110
111void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
112{
114 // btAssert(0);
115}
@ SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true)
btVector3 m_localScaling
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:50
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btBvhTriangleMeshShape * m_bvhTriMeshShape
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
btScaledTriangleCallback(btTriangleCallback *originalCallback, const btVector3 &localScaling)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
DEGForeachIDComponentCallback callback