34void TreeElementIDScene::expand_view_layers()
const
39void TreeElementIDScene::expand_world()
const
42 reinterpret_cast<ID *
>(scene_.
world),
49void TreeElementIDScene::expand_collections()
const
54void TreeElementIDScene::expand_objects()
const
These structs are the foundation for all linked lists in the library system.
@ TSE_SCENE_COLLECTION_BASE
TreeElement * add_element(ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) const
void expand(SpaceOutliner &) const override
TreeElementIDScene(TreeElement &legacy_te, Scene &scene)
void expand_animation_data(AnimData *) const