void wm_draw_region_blend(ARegion *region, int view, bool blend)
GPUTexture * wm_draw_region_texture(ARegion *region, int view)
void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region)
void wm_draw_region_clear(wmWindow *win, ARegion *region)
void wm_draw_update(bContext *C)