Blender V4.3
Basic.c
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "Basic.h"
6
7int min_i(int a, int b)
8{
9 return (a < b) ? a : b;
10}
11int max_i(int a, int b)
12{
13 return (b < a) ? a : b;
14}
15int clamp_i(int val, int min, int max)
16{
17 return min_i(max_i(val, min), max);
18}
19
20float min_f(float a, float b)
21{
22 return (a < b) ? a : b;
23}
24float max_f(float a, float b)
25{
26 return (b < a) ? a : b;
27}
28float clamp_f(float val, float min, float max)
29{
30 return min_f(max_f(val, min), max);
31}
32
33void rect_copy(int dst[2][2], int src[2][2])
34{
35 dst[0][0] = src[0][0], dst[0][1] = src[0][1];
36 dst[1][0] = src[1][0], dst[1][1] = src[1][1];
37}
38int rect_contains_pt(int rect[2][2], int pt[2])
39{
40 return ((rect[0][0] <= pt[0] && pt[0] <= rect[1][0]) &&
41 (rect[0][1] <= pt[1] && pt[1] <= rect[1][1]));
42}
43int rect_width(int rect[2][2])
44{
45 return (rect[1][0] - rect[0][0]);
46}
47int rect_height(int rect[2][2])
48{
49 return (rect[1][1] - rect[0][1]);
50}
float max_f(float a, float b)
Definition Basic.c:24
int max_i(int a, int b)
Definition Basic.c:11
float min_f(float a, float b)
Definition Basic.c:20
float clamp_f(float val, float min, float max)
Definition Basic.c:28
int rect_contains_pt(int rect[2][2], int pt[2])
Definition Basic.c:38
int min_i(int a, int b)
Definition Basic.c:7
int clamp_i(int val, int min, int max)
Definition Basic.c:15
int rect_width(int rect[2][2])
Definition Basic.c:43
int rect_height(int rect[2][2])
Definition Basic.c:47
void rect_copy(int dst[2][2], int src[2][2])
Definition Basic.c:33
local_group_size(16, 16) .push_constant(Type b
#define min(a, b)
Definition sort.c:32