22 auto enable_axis_angle = [](
bNode &
node) {
32 .default_value({0.0, 0.0, 1.0})
61 static auto obj_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
62 "Rotate Euler by Euler/Object", [](
const float3 &input,
const float3 &rotation) {
63 float input_mat[3][3];
73 static auto obj_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
74 "Rotate Euler by AxisAngle/Object",
75 [](
const float3 &input,
const float3 &axis,
float angle) {
76 float input_mat[3][3];
86 static auto local_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
87 "Rotate Euler by Euler/Local", [](
const float3 &input,
const float3 &rotation) {
88 float input_mat[3][3];
98 static auto local_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
99 "Rotate Euler by AxisAngle/Local", [](
const float3 &input,
const float3 &axis,
float angle) {
100 float input_mat[3][3];
#define NODE_CLASS_CONVERTER
#define BLI_assert_unreachable()
void * BLI_findlink(const struct ListBase *listbase, int number) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
void eul_to_mat3(float mat[3][3], const float eul[3])
void mat3_to_eul(float eul[3], const float mat[3][3])
void axis_angle_to_mat3(float R[3][3], const float axis[3], float angle)
@ FN_NODE_ROTATE_EULER_TYPE_EULER
@ FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE
@ FN_NODE_ROTATE_EULER_SPACE_OBJECT
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
void set_matching_fn(const mf::MultiFunction *fn)
void make_available(bNode &node) const
local_group_size(16, 16) .push_constant(Type b
void node_set_socket_availability(bNodeTree *ntree, bNodeSocket *sock, bool is_available)
void node_register_type(bNodeType *ntype)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static const mf::MultiFunction * get_multi_function(const bNode &bnode)
static void node_update(bNodeTree *ntree, bNode *node)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeMultiFunctionBuildFunction build_multi_function
const char * deprecation_notice
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
void(* updatefunc)(bNodeTree *ntree, bNode *node)