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Blender V4.3
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#include "BLI_hash.h"#include "BLI_rect.h"#include "BLI_set.hh"#include "BKE_compositor.hh"#include "GPU_debug.hh"#include "GPU_framebuffer.hh"#include "GPU_texture.hh"#include "DRW_render.hh"#include "RE_pipeline.h"#include "eevee_film.hh"#include "eevee_instance.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Macros | |
| #define | ENABLE_FROM_LEGACY(name_legacy, name_eevee) |
Functions | |
FilmData | |
| bool | blender::eevee::operator== (const FilmData &a, const FilmData &b) |
| bool | blender::eevee::operator!= (const FilmData &a, const FilmData &b) |
Film | |
| static eViewLayerEEVEEPassType | blender::eevee::enabled_passes (const ViewLayer *view_layer) |
| static eViewLayerEEVEEPassType | blender::eevee::get_viewport_compositor_enabled_passes (const Set< std::string > &viewport_compositor_needed_passes, const ViewLayer *view_layer) |
| static eShaderType | blender::eevee::get_write_pass_shader_type (eViewLayerEEVEEPassType pass_type) |
| static eShaderType | blender::eevee::get_aov_write_pass_shader_type (const ViewLayerAOV *aov) |
A film is a buffer (usually at display extent) that will be able to accumulate sample in any distorted camera_type using a pixel filter.
Input needs to be jittered so that the filter converges to the right result.
Definition in file eevee_film.cc.
| #define ENABLE_FROM_LEGACY | ( | name_legacy, | |
| name_eevee ) |
Referenced by blender::eevee::enabled_passes().