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Blender V4.3
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#include <draw_attributes.hh>
Public Attributes | |
| uint32_t | uv: 8 |
| uint32_t | tan: 8 |
| uint32_t | orco: 1 |
| uint32_t | tan_orco: 1 |
| uint32_t | sculpt_overlays: 1 |
| uint32_t | edit_uv: 1 |
Definition at line 39 of file draw_attributes.hh.
| uint32_t blender::draw::DRW_MeshCDMask::edit_uv |
Edit uv layer is from the base edit mesh as modifiers could remove it. (see #68857)
Definition at line 48 of file draw_attributes.hh.
Referenced by blender::draw::edituv_request_active_uv(), blender::draw::extract_edituv_stretch_angle_subdiv(), blender::draw::mesh_batch_cache_discard_uvedit(), blender::draw::mesh_cd_calc_edit_uv_layer(), and blender::draw::mesh_extract_uv_format_init().
| uint32_t blender::draw::DRW_MeshCDMask::orco |
Definition at line 42 of file draw_attributes.hh.
Referenced by blender::draw::DRW_mesh_batch_cache_create_requested(), and blender::draw::mesh_cd_calc_used_gpu_layers().
| uint32_t blender::draw::DRW_MeshCDMask::sculpt_overlays |
Definition at line 44 of file draw_attributes.hh.
Referenced by blender::draw::DRW_mesh_batch_cache_create_requested(), and blender::draw::DRW_mesh_batch_cache_get_sculpt_overlays().
| uint32_t blender::draw::DRW_MeshCDMask::tan |
Definition at line 41 of file draw_attributes.hh.
Referenced by blender::draw::DRW_mesh_batch_cache_create_requested(), blender::draw::extract_tan_init_common(), and blender::draw::mesh_cd_calc_used_gpu_layers().
| uint32_t blender::draw::DRW_MeshCDMask::tan_orco |
Definition at line 43 of file draw_attributes.hh.
Referenced by blender::draw::DRW_mesh_batch_cache_create_requested(), blender::draw::extract_tan_init_common(), and blender::draw::mesh_cd_calc_used_gpu_layers().
| uint32_t blender::draw::DRW_MeshCDMask::uv |
Definition at line 40 of file draw_attributes.hh.
Referenced by blender::draw::DRW_mesh_batch_cache_create_requested(), DRW_shgroup_call_sculpt_with_materials(), blender::draw::extract_edituv_stretch_angle_subdiv(), blender::draw::extract_uv_maps(), blender::draw::mesh_batch_cache_discard_uvedit(), blender::draw::mesh_cd_calc_active_mask_uv_layer(), blender::draw::mesh_cd_calc_active_uv_layer(), blender::draw::mesh_cd_calc_used_gpu_layers(), blender::draw::mesh_extract_uv_format_init(), blender::draw::sculpt_batches_per_material_get(), and blender::draw::texpaint_request_active_uv().