Blender V4.3
btCollisionShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_COLLISION_SHAPE_H
17#define BT_COLLISION_SHAPE_H
18
23class btSerializer;
24
28{
29protected:
30 int m_shapeType;
33
34public:
36
38 {
39 }
40
42 {
43 }
44
46 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
47
48 virtual void getBoundingSphere(btVector3 & center, btScalar & radius) const;
49
51 virtual btScalar getAngularMotionDisc() const;
52
53 virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
54
57 void calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const;
58
60 {
61 return btBroadphaseProxy::isPolyhedral(getShapeType());
62 }
63
65 {
66 return btBroadphaseProxy::isConvex2d(getShapeType());
67 }
68
70 {
71 return btBroadphaseProxy::isConvex(getShapeType());
72 }
74 {
75 return btBroadphaseProxy::isNonMoving(getShapeType());
76 }
78 {
79 return btBroadphaseProxy::isConcave(getShapeType());
80 }
82 {
83 return btBroadphaseProxy::isCompound(getShapeType());
84 }
85
87 {
88 return btBroadphaseProxy::isSoftBody(getShapeType());
89 }
90
93 {
94 return btBroadphaseProxy::isInfinite(getShapeType());
95 }
96
97#ifndef __SPU__
98 virtual void setLocalScaling(const btVector3& scaling) = 0;
99 virtual const btVector3& getLocalScaling() const = 0;
100 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const = 0;
101
102 //debugging support
103 virtual const char* getName() const = 0;
104#endif //__SPU__
105
106 int getShapeType() const
107 {
108 return m_shapeType;
109 }
110
114 {
115 return btVector3(1, 1, 1);
116 }
117 virtual void setMargin(btScalar margin) = 0;
118 virtual btScalar getMargin() const = 0;
119
121 void setUserPointer(void* userPtr)
122 {
123 m_userPointer = userPtr;
124 }
125
126 void* getUserPointer() const
127 {
128 return m_userPointer;
129 }
130 void setUserIndex(int index)
131 {
132 m_userIndex = index;
133 }
134
135 int getUserIndex() const
136 {
137 return m_userIndex;
138 }
139
140 virtual int calculateSerializeBufferSize() const;
141
143 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
144
145 virtual void serializeSingleShape(btSerializer * serializer) const;
146};
147
148// clang-format off
149// parser needs * with the name
152{
153 char *m_name;
155 char m_padding[4];
156};
157// clang-format on
158SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
159{
160 return sizeof(btCollisionShapeData);
161}
162
163#endif //BT_COLLISION_SHAPE_H
@ INVALID_SHAPE_PROXYTYPE
BT_DECLARE_ALIGNED_ALLOCATOR()
SIMD_FORCE_INLINE bool isSoftBody() const
virtual void getBoundingSphere(btVector3 &center, btScalar &radius) const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const =0
CollisionShape Interface.
Definition btConeShape.h:54
void setUserPointer(void *userPtr)
optional user data pointer
SIMD_FORCE_INLINE bool isConcave() const
virtual int calculateSerializeBufferSize() const
virtual btVector3 getAnisotropicRollingFrictionDirection() const
virtual const char * getName() const =0
getName is for debugging
void calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
virtual ~btCollisionShape()
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
SIMD_FORCE_INLINE bool isNonMoving() const
int m_userIndex
SIMD_FORCE_INLINE bool isConvex() const
int getUserIndex() const
void setUserIndex(int index)
SIMD_FORCE_INLINE bool isConvex2d() const
int getShapeType() const
virtual const btVector3 & getLocalScaling() const =0
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
SIMD_FORCE_INLINE bool isPolyhedral() const
virtual void setMargin(btScalar margin)=0
virtual btScalar getAngularMotionDisc() const
getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of...
virtual btScalar getMargin() const =0
virtual void setLocalScaling(const btVector3 &scaling)=0
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE bool isInfinite() const
isInfinite is used to catch simulation error (aabb check)
virtual void serializeSingleShape(btSerializer *serializer) const
SIMD_FORCE_INLINE bool isCompound() const
void * m_userPointer
void * getUserPointer() const
btScalar getContactBreakingThreshold() const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
#define SIMD_FORCE_INLINE
Definition btScalar.h:280
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64