|
Blender V4.3
|
#include <COM_conversion_operation.hh>
Inherits blender::realtime_compositor::ConversionOperation.
Public Member Functions | |
| ConvertVectorToFloatOperation (Context &context) | |
| void | execute_single (const Result &input, Result &output) override |
| void | execute_cpu (const Result &input, Result &output) override |
| GPUShader * | get_conversion_shader () const override |
Public Member Functions inherited from blender::realtime_compositor::ConversionOperation | |
| void | execute () override |
Public Member Functions inherited from blender::realtime_compositor::SimpleOperation | |
| Result & | get_result () |
| void | map_input_to_result (Result *result) |
| Operation (Context &context) | |
Public Member Functions inherited from blender::realtime_compositor::Operation | |
| Operation (Context &context) | |
| virtual | ~Operation () |
| virtual void | evaluate () |
| Result & | get_result (StringRef identifier) |
| void | map_input_to_result (StringRef identifier, Result *result) |
Definition at line 117 of file COM_conversion_operation.hh.
| blender::realtime_compositor::ConvertVectorToFloatOperation::ConvertVectorToFloatOperation | ( | Context & | context | ) |
Definition at line 214 of file conversion_operation.cc.
References blender::realtime_compositor::SimpleOperation::declare_input_descriptor(), blender::realtime_compositor::Float, blender::realtime_compositor::SimpleOperation::populate_result(), blender::realtime_compositor::InputDescriptor::type, and blender::realtime_compositor::Vector.
|
overridevirtual |
Implements blender::realtime_compositor::ConversionOperation.
Definition at line 229 of file conversion_operation.cc.
References blender::realtime_compositor::parallel_for().
|
overridevirtual |
Implements blender::realtime_compositor::ConversionOperation.
Definition at line 223 of file conversion_operation.cc.
|
overridevirtual |
Implements blender::realtime_compositor::ConversionOperation.
Definition at line 237 of file conversion_operation.cc.
References blender::realtime_compositor::Operation::context(), and blender::realtime_compositor::Context::get_shader().