@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
MINLINE void copy_v2_fl(float r[2], float f)
#define ARRAY_SET_ITEMS(...)
Object is a sort of wrapper for general info.
struct GlowShaderFxData GlowShaderFxData
@ eShaderFxGlowMode_Color
static void panel_register(ARegionType *region_type)
static void panel_draw(const bContext *, Panel *panel)
static void init_data(ShaderFxData *md)
static void copy_data(const ShaderFxData *md, ShaderFxData *target)
ShaderFxTypeInfo shaderfx_Type_Glow
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
void uiItemS(uiLayout *layout)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
int RNA_enum_get(PointerRNA *ptr, const char *name)