9 .push_constant(Type::INT,
"table_type")
10 .push_constant(Type::IVEC3,
"table_extent")
11 .image(0,
GPU_RGBA32F, Qualifier::READ_WRITE, ImageType::FLOAT_3D,
"table_img")
12 .additional_info(
"eevee_shared")
13 .compute_source(
"eevee_lut_comp.glsl")
14 .do_static_compilation(
true);
additional_info("compositor_sum_float_shared") .push_constant(Type additional_info("compositor_sum_float_shared") .push_constant(Type GPU_RGBA32F
#define LUT_WORKGROUP_SIZE
#define GPU_SHADER_CREATE_INFO(_info)