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| std::optional< SocketValueVariant > | blender::nodes::inverse_eval::convert_single_socket_value (const bNodeSocket &old_socket, const bNodeSocket &new_socket, const SocketValueVariant &old_value) |
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| static void | blender::nodes::inverse_eval::evaluate_node_elem_upstream (const NodeInContext &ctx_node, Vector< const bNodeSocket * > &r_modified_inputs, Map< SocketInContext, ElemVariant > &elem_by_socket) |
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| static bool | blender::nodes::inverse_eval::propagate_socket_elem (const SocketInContext &ctx_from, const SocketInContext &ctx_to, Map< SocketInContext, ElemVariant > &elem_by_socket) |
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| static void | blender::nodes::inverse_eval::get_input_elems_to_propagate (const NodeInContext &ctx_node, Vector< const bNodeSocket * > &r_sockets, Map< SocketInContext, ElemVariant > &elem_by_socket) |
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| LocalInverseEvalTargets | blender::nodes::inverse_eval::find_local_inverse_eval_targets (const bNodeTree &tree, const SocketElem &initial_socket_elem) |
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| static void | blender::nodes::inverse_eval::evaluate_node_elem_downstream_filtered (const NodeInContext &ctx_node, const Map< SocketInContext, ElemVariant > &elem_by_socket_filter, Map< SocketInContext, ElemVariant > &elem_by_socket, Vector< const bNodeSocket * > &r_outputs_to_propagate) |
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| static bool | blender::nodes::inverse_eval::propagate_value_elem_filtered (const SocketInContext &ctx_from, const SocketInContext &ctx_to, const Map< SocketInContext, ElemVariant > &elem_by_socket_filter, Map< SocketInContext, ElemVariant > &elem_by_socket) |
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| void | blender::nodes::inverse_eval::foreach_element_on_inverse_eval_path (const ComputeContext &initial_context, const SocketElem &initial_socket_elem, FunctionRef< void(const ComputeContext &context)> foreach_context_fn, FunctionRef< void(const ComputeContext &context, const bNodeSocket &socket, const ElemVariant &elem)> foreach_socket_fn) |
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| static bool | blender::nodes::inverse_eval::set_rna_property (bContext &C, ID &id, const StringRefNull rna_path, const RNAValueVariant &value_variant) |
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| static bool | blender::nodes::inverse_eval::set_rna_property_float3 (bContext &C, ID &id, const StringRefNull rna_path, const float3 &value) |
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| static bool | blender::nodes::inverse_eval::set_socket_value (bContext &C, bNodeSocket &socket, const SocketValueVariant &value_variant) |
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| static bool | blender::nodes::inverse_eval::set_value_node_value (bContext &C, bNode &node, const SocketValueVariant &value_variant) |
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| static bool | blender::nodes::inverse_eval::set_modifier_value (bContext &C, Object &object, NodesModifierData &nmd, const bNodeTreeInterfaceSocket &interface_socket, const SocketValueVariant &value_variant) |
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| std::optional< SocketValueVariant > | blender::nodes::inverse_eval::get_logged_socket_value (geo_eval_log::GeoTreeLog &tree_log, const bNodeSocket &socket) |
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| static void | blender::nodes::inverse_eval::backpropagate_socket_values_through_node (const NodeInContext &ctx_node, geo_eval_log::GeoModifierLog &eval_log, Map< SocketInContext, SocketValueVariant > &value_by_socket, Vector< const bNodeSocket * > &r_modified_inputs) |
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| bool | blender::nodes::inverse_eval::backpropagate_socket_values (bContext &C, Object &object, NodesModifierData &nmd, geo_eval_log::GeoModifierLog &eval_log, const Span< SocketToUpdate > sockets_to_update) |
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