|
| float | blender::realtime_compositor::sum_red (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::sum_green (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::sum_blue (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::sum_luminance (Context &context, GPUTexture *texture, float3 luminance_coefficients) |
| |
| float | blender::realtime_compositor::sum_log_luminance (Context &context, GPUTexture *texture, float3 luminance_coefficients) |
| |
| float4 | blender::realtime_compositor::sum_color (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::sum_red_squared_difference (Context &context, GPUTexture *texture, float subtrahend) |
| |
| float | blender::realtime_compositor::sum_green_squared_difference (Context &context, GPUTexture *texture, float subtrahend) |
| |
| float | blender::realtime_compositor::sum_blue_squared_difference (Context &context, GPUTexture *texture, float subtrahend) |
| |
| float | blender::realtime_compositor::sum_luminance_squared_difference (Context &context, GPUTexture *texture, float3 luminance_coefficients, float subtrahend) |
| |
| float | blender::realtime_compositor::maximum_luminance (Context &context, GPUTexture *texture, float3 luminance_coefficients) |
| |
| float | blender::realtime_compositor::maximum_float (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::maximum_float_in_range (Context &context, GPUTexture *texture, float lower_bound, float upper_bound) |
| |
| float | blender::realtime_compositor::minimum_luminance (Context &context, GPUTexture *texture, float3 luminance_coefficients) |
| |
| float | blender::realtime_compositor::minimum_float (Context &context, GPUTexture *texture) |
| |
| float | blender::realtime_compositor::minimum_float_in_range (Context &context, GPUTexture *texture, float lower_bound, float upper_bound) |
| |