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Blender V4.3
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#include "usd.hh"#include "WM_types.hh"#include "BLI_map.hh"#include "BLI_vector.hh"#include <pxr/usd/usdShade/material.h>#include <string>Go to the source code of this file.
Classes | |
| struct | blender::io::usd::NodePlacementContext |
| struct | blender::io::usd::ExtraLinkInfo |
| class | blender::io::usd::USDMaterialReader |
Namespaces | |
| namespace | blender |
| namespace | blender::io |
| namespace | blender::io::usd |
Typedefs | |
| using | blender::io::usd::ShaderToNodeMap = blender::Map<std::string, bNode *> |
Functions | |
| void | blender::io::usd::build_material_map (const Main *bmain, blender::Map< std::string, Material * > *r_mat_map) |
| Material * | blender::io::usd::find_existing_material (const pxr::SdfPath &usd_mat_path, const USDImportParams ¶ms, const blender::Map< std::string, Material * > &mat_map, const blender::Map< std::string, std::string > &usd_path_to_mat_name) |