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Blender V4.3
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This is the complete list of members for OpenGLShader, including all inherited members.
| bind(int width, int height) | OpenGLShader | |
| create_shader_if_needed() | OpenGLShader | protected |
| destroy_shader() | OpenGLShader | protected |
| fullscreen_location_ | OpenGLShader | protected |
| get_position_attrib_location() | OpenGLShader | |
| get_shader_program() | OpenGLShader | protected |
| get_tex_coord_attrib_location() | OpenGLShader | |
| image_texture_location_ | OpenGLShader | protected |
| OpenGLShader()=default | OpenGLShader | |
| position_attribute_location_ | OpenGLShader | protected |
| position_attribute_name | OpenGLShader | static |
| shader_compile_attempted_ | OpenGLShader | protected |
| shader_program_ | OpenGLShader | protected |
| tex_coord_attribute_location_ | OpenGLShader | protected |
| tex_coord_attribute_name | OpenGLShader | static |
| unbind() | OpenGLShader | |
| ~OpenGLShader()=default | OpenGLShader | virtual |