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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size (16, 16) .sampler(0 | |
| input_tx | sampler (1, ImageType::FLOAT_2D, "distortion_grid_tx") .image(0 |
| input_tx output_img | compute_source ("compositor_movie_distortion.glsl") .do_static_compilation(true) |
Variables | |
| input_tx | GPU_RGBA16F |
| input_tx output_img compute_source | ( | "compositor_movie_distortion.glsl" | ) |
| local_group_size | ( | 16 | , |
| 16 | ) |
| input_tx sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "distortion_grid_tx" | ) |
| input_tx GPU_RGBA16F |
Definition at line 11 of file compositor_movie_distortion_info.hh.