28 const int max_iter_count = sample_count / ssao_samples;
30 sample_ = scene_state.
sample % max_iter_count;
34 world_buf.cavity_sample_start = ssao_samples * sample_;
35 world_buf.cavity_sample_end = ssao_samples * (sample_ + 1);
37 world_buf.cavity_sample_count_inv = 1.0f / (world_buf.cavity_sample_end -
38 world_buf.cavity_sample_start);
39 world_buf.cavity_jitter_scale = 1.0f / 64.0f;
46 world_buf.curvature_ridge = 0.5f /
51 if (cavity_enabled_ && sample_count_ != sample_count) {
52 sample_count_ = sample_count;
53 load_samples_buf(ssao_samples);