25 params.set_output(
"Material", material);
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
void geo_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
NodeGeometryExecFunction geometry_node_execute
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare