Go to the source code of this file.
|
| flat(Type::VEC4, "finalColor") .flat(Type | typedef_source ("GPU_shader_shared.hh") .vertex_in(0 |
| |
| flat(Type::VEC4, "finalColor") .flat(Type color | vertex_in (1, Type::VEC4, "outlineColor") .vertex_in(2 |
| |
| flat(Type::VEC4, "finalColor") .flat(Type color pos | vertex_in (3, Type::FLOAT, "size") .vertex_in(4 |
| |
| flat(Type::VEC4, "finalColor") .flat(Type color pos flags | vertex_out (keyframe_shape_iface) .fragment_out(0 |
| |
◆ typedef_source()
| flat(Type::VEC4, "finalColor") .flat(Type typedef_source |
( |
"GPU_shader_shared.hh" | | ) |
|
◆ vertex_in() [1/2]
| flat(Type::VEC4, "finalColor") .flat(Type color vertex_in |
( |
1 | , |
|
|
Type::VEC4 | , |
|
|
"outlineColor" | ) |
◆ vertex_in() [2/2]
| flat(Type::VEC4, "finalColor") .flat(Type color pos vertex_in |
( |
3 | , |
|
|
Type::FLOAT | , |
|
|
"size" | ) |
◆ vertex_out()
| flat(Type::VEC4, "finalColor") .flat(Type color pos flags vertex_out |
( |
keyframe_shape_iface | | ) |
|