12 .flat(Type::VEC4,
"finalColor")
13 .flat(Type::VEC4,
"finalOutlineColor")
14 .flat(Type::VEC4,
"radii")
15 .flat(Type::VEC4,
"thresholds")
16 .flat(Type::UINT,
"finalFlags");
19 .typedef_source(
"GPU_shader_shared.hh")
20 .vertex_in(0, Type::VEC4,
"color")
21 .vertex_in(1, Type::VEC4,
"outlineColor")
22 .vertex_in(2, Type::VEC2,
"pos")
23 .vertex_in(3, Type::FLOAT,
"size")
24 .vertex_in(4, Type::UINT,
"flags")
25 .vertex_out(keyframe_shape_iface)
26 .fragment_out(0, Type::VEC4,
"fragColor")
27 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
28 .push_constant(Type::VEC2,
"ViewportSize")
29 .push_constant(Type::FLOAT,
"outline_scale")
30 .vertex_source(
"gpu_shader_keyframe_shape_vert.glsl")
31 .fragment_source(
"gpu_shader_keyframe_shape_frag.glsl")
32 .do_static_compilation(
true);
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)